Currently browsing: Items authored or edited by Patricia Charlton

12 items in this list.
Generated on Sat Nov 9 10:33:52 2024 GMT.

2022To Top

Balakrishna, Chitra and Charlton, Patricia (2022). Using Game-based Learning Methods to Demystify Cyber Security Concepts for Adult Learners. In: Proceedings of the 16th European Conference on Games Based Learning (Costa, Conceição ed.), 16(1) pp. 73–80.

Poslad, Stefan; Irum, Tayyaba; Charlton, Patricia; Mumtaz, Rafia; Azam, Muhammad; Zaidi, Hassan; Herodotou, Christothea; Yu, Guangxia and Toosy, Fesal (2022). How IoT-Driven Citizen Science Coupled with Data Satisficing Can Promote Deep Citizen Science. Sensors, 22(9), article no. 3196.

Howson, Oliver; Charlton, Patricia; Iniesto, Francisco and Holmes, Wayne (2022). INSPIRE: Fourth Industrial Revolution Teaching in the Classroom. In: SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 2, ACM.

Howson, Oliver; Charlton, Patricia; Iniesto, Francisco and Holmes, Wayne (2022). INSPIRE: Fourth industrial revolution teaching in the classroom a multi-disciplinary collaboratively designed pilot project. In: EDULEARN22 Proceedings (Gómez Chova, Luis; López Martínez, Agustín and Lees, Joanna eds.), IATED Academy, Valencia, pp. 8604–8613.

2020To Top

Willis, Alistair; Charlton, Patricia and Hirst, Tony (2020). Developing Students' Written Communication Skills with Jupyter Notebooks. In: The 51st ACM Technical Symposium on Computer Science Education (SIGCSE ’20), pp. 1089–1095.

2019To Top

Charlton, Patricia and Poslad, Stefan (2019). Engaging with computer science when solving tangible problems. In: CEP '19: Proceedings of the 3rd Conference on Computing Education Practice, ACM Press, article no. 11.

2018To Top

Laurillard, Diana; Kennedy, Eileen; Charlton, Patricia; Wild, Joanna and Dimakopoulos, Dionisis (2018). Using technology to develop teachers as designers of TEL: Evaluating the learning designer. British Journal of Educational Technology, 49(6) pp. 1044–1058.

Charlton, Patricia; Koumpis, Adamantios; Kouroupetroglou, Christos and Grenon, Muriel (2018). Wunderkammers: Powerful Metaphors for ‘Tangible’ Experiential Knowledge Building. Multimodal Technologies and Interaction, 2(3) p. 34.

2016To Top

Charlton, P. and Avramides, K. (2016). Knowledge Construction in Computer Science and Engineering when Learning Through Making. IEEE Transactions on Learning Technologies, 9(4) pp. 379–390.

Charlton, Patricia and Poslad, Stefan (2016). A Sharable Wearable Maker Community IoT Application. In: Published in: 2016 12th International Conference on Intelligent Environments (IE), IEEE pp. 16–23.

2015To Top

Charlton, Patricia; Karkalas, Sokratis and Mavrikis, Manolis (2015). Designing a Mediation Vocabulary for Authoring Learning Analytics. In: Proceedings of the 7th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management (Fred, Ana; Dietz, Jan; Aveiro, David; Liu, Kecheng and Filipe, Joaquim eds.), SciTePress, 2 pp. 223–230.

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