Currently browsing: Items authored or edited by Matthew Barker

10 items in this list.
Generated on Sun Oct 13 04:55:46 2024 BST.

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Wolff, Annika; Valdez Juarez, Alan; Barker, Matthew; Potter, Stephen; Gooch, Daniel; Giles, Emilie and Miles, John (2017). Engaging with the Smart City Through Urban Data Games. In: Nijholt, Anton ed. Playable Cities: The City as a Digital Playground. Gaming Media and Social Effects (1). Springer, pp. 47–66.

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Gooch, Daniel; Barker, Matthew; Hudson, Lorraine; Kelly, Ryan; Kortuem, Gerd; van der Linden, Janet; Petre, Marian; Brown, Rebecca; Klis-Davies, Anna; Forbes, Hannah; MacKinnon, Jessica; Macpherson, Robbie and Walton, Clare (2018). Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale. ACM Transactions on Computer-Human Interaction (TOCHI), 25(1), article no. 2.

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Gooch, Daniel; Hudson, Lorraine; Barker, Matthew; Wolff, Annika and Petre, Marian (2018). Mining a MOOC to examine international views of the “Smart City”. In: Proceedings of the 2017 IEEE First International Conference on Smart City Innovations (SCI 2017), 4-8 Aug 2017, California, USA.

Wolff, Annika; Barker, Matthew and Petre, Marian (2017). Creating a Datascape: a game to support communities in using open data. In: C&T '17 Proceedings of the 8th International Conference on Communities and Technologies, ACM, New York, NY, USA pp. 135–138.

Barker, Matthew and van der Linden, Janet (2017). Sprite Catcher: A Handheld Self Reflection and Mindfulness Tool for Mental Healthcare. In: TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction, ACM, New York, pp. 419–425.

Wolff, Annika; Barker, Matthew and Petre, Marian (2017). Creating a Datascape. In: Proceedings of the 8th International Conference on Communities and Technologies - C&T '17, ACM Press pp. 135–138.

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