Currently browsing: Items authored or edited by Hannah Marston https://orcid.org/0000-0002-8018-4166

66 items in this list.
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Brown, Julie A. and Marston, Hannah R. (2018). Gen X and Digital Games: Looking back to look forward. In: Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, Springer International Publishing, pp. 485–500.

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Freeman, S.; Marston, H.; Olynick, J.; Musselwhite, C.; Kulczycki, C.; Genoe, R. and Xiong, B. (2020). Intergenerational Effects on the Impacts of Technology Use in Later Life: Insights from an International, Multi-Site Study. International Journal of Environmental Research and Public Health, 17(16), article no. 5711.

Freeman, Shannon; Marston, Hannah R; Musselwhite, Charles; Olynick, Janna; Genoe, Rebecca; Kulczycki, Cory and Xiong, Beibei (2020). Intergenerational connections through technology: Insights from the Technology Use in Later Life multi-site study. Innovation in Aging, 4(Supplement) pp. 928–929.

Freeman, Shannon; Garcia, John and Marston, Hannah R. (2013). Centenarian self-perceptions of factors responsible for attainment of extended health and longevity. Educational Gerontology, 39(10) pp. 717–728.

Freeman, Shannon; Heckman, George; Naus, Peter J. and Marston, Hannah R. (2013). Breaking down barriers: hospice palliative care as a human right in Canada. Educational Gerontology, 39(4) pp. 241–249.

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Genoe, M. Rebecca; Liechty, Toni and Marston, Hannah R. (2019). Leisure innovation and the transition to retirement. Leisure Sciences (Early Access).

Genoe, M. Rebecca; Liechty, Toni and Marston, Hannah R. (2018). Retirement Transitions among Baby Boomers: Findings from an Online Qualitative Study. Canadian Journal on Aging / La Revue canadienne du vieillissement, 37(4) pp. 450–463.

Genoe, Rebecca; Kulczycki, Cory; Marston, Hannah; Freeman, Shannon; Musselwhite, Charles and Rutherford, Haley (2018). E-Leisure and Older Adults: Findings from an International Exploratory Study. Therapeutic Recreation Journal, 52(1) pp. 1–18.

Genoe, Rebecca; Liechty, Toni and Marston, Hannah (2017). The relevance of Innovation Theory of Successful Aging for baby boomers transitioning to retirement. In: Canadian Congress on Leisure Research 15: Engaging legacies (CCLR15), 23-26 May 2017, University of Waterloo, ON, Canada.

Genoe, M. Rebecca; Liechty, Toni; Marston, Hannah R. and Sutherland, Victoria (2016). Blogging into Retirement: Using Online Research Methods to Understand Leisure among Baby Boomers. Journal of Leisure Research, 48(1) pp. 15–34.

Gschwind, Yves J.; Eichberg, Sabine; Ejupi, Andreas; de Rosario, Helios; Kroll, Michael; Marston, Hannah R.; Drobics, Mario; Annegarn, Janneke; Wieching, Rainer; Lord, Stephen R.; Aal, Konstantin; Vaziri, Daryoush; Woodbury, Ashley; Fink, Dennis and Delbaere, Kim (2015). ICT-based system to predict and prevent falls (iStoppFalls): results from an international multicenter randomized controlled trial. European Review of Aging and Physical Activity, 12, article no. 10.

Gschwind, Yves J.; Eichberg, Sabine; Marston, Hannah R.; Ejupi, Andreas; de Rosario, Helios; Kroll, Michael; Drobics, Mario; Annegam, Janneke; Wieching, Rainer; Lord, Stephen R.; Aal, Konstantin and Delbaere, Kim (2014). ICT-based system to predict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial. BMC Geriatrics, 14, article no. 91.

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Hall, Amanda K and Marston, Hannah R. (2014). Games for health in the home: gaming and older adults in the digital age of healthcare. In: van Hoof, Joost; Demiris, George and Wouters, Eveline J. M. eds. Handbook of Smart Homes, Health Care and Well-Being. Cham: Springer.

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Kulczycki, Cory; Genoe, Rebecca; Marston, Hannah; Freeman, Shannon and Musselwhite, Charles (2017). “If I want to know anything I just Google it”: Older adults’ functional and social leisure activities and technology. In: Canadian Congress on Leisure Research 15: Engaging legacies (CCLR15), 23-26 May 2017, University of Waterloo, ON, Canada.

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Liechty, Toni; Genoe, M. Rebecca and Marston, Hannah R. (2017). Physically Active Leisure and the Transition to Retirement: The Value of Context. Annals of Leisure Research, 20(1) pp. 23–38.

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Marston, Hannah R.; Niles-Yokum, Kelly and Alexandra Silva, Paula (2021). A Commentary on Blue Zones®: A Critical Review of Age-Friendly Environments in the 21st Century and Beyond. International Journal of Environmental Research and Public Health, 18(2)

Marston, Hannah; Ivan, Loredana; Fernández-Ardèvol, Mireia; Rosales Climent, Andrea; Gómez-León, Madlin; Blanche, Daniel; Earle, Sarah; Ko, Pei-Chun; Colas, Sophie; Bilir, Burcu; Öztürk Çalıkoğlu, Halime; Arslan, Hasan; Kanozia, Rubal; Kriebernegg, Ulla; Großschädl, Franziska; Reer, Felix; Quandt, Thorsten; Sandra C, Buttigieg; Paula, Alexandra Silva; Vera, Gallistl and Rebekka, Rohner (2020). COVID-19: Technology, Social Connections, Loneliness & Leisure Activities: An International Study Protocol. Frontiers in Sociology, 5, article no. 574811.

Marston, Hannah; Ko, PC; Leon Gomez, M; Silva, A; Buttigieg, S.C. and Ivan, L (2020). Evidence to the COVID-19 Committee (LBC0224). UK Government.

Marston, Hannah; Niles-Yokum, Kelly; Earle, Sarah; Gomez, Barbara and Lee, David (2020). OK Cupid, Stop Bumbling around and Match Me Tinder: Using Dating Apps Across the Life Course. Gerontology and Geriatric Medicine, 6 (Early access).

Marston, Hannah and Morgan, Deborah J. (2020). Technology & Social Media during COVID-19 Pandemic. International Psychogeriatric Association, 37(2)

Marston, Hannah and Musselwhite, Charles (2019). Ageing: Science, Technology and Healthy Living. Written Evidence (INQ0010) to the Science and Technology Select Committee (Lords), UK Government.

Marston, Hannah; Genoe, Rebecca; Freeman, Shannon; Kulczycki, Cory and Musselwhite, Charles (2019). Older Adults Perceptions of ICT: main findings from the Technology In Later Life (TILL) an initial study. Healthcare, 7(3), article no. 86.

Marston, Hannah; Kroll, M.; Fink, D.; Poveda, R. and Gschwind, Y. J. (2017). Digital Game Technology & Health for Older Adults. In: Marston, Hannah; Freeman, Shannon and Musselwhite, Charles eds. Mobile EHealth. Human–Computer Interaction Series. Springer, pp. 149–171.

Marston, Hannah R.; Kroll, Michael; Fink, Dennis; Poveda, Rakel and Gschwind, Yves J. (2017). Digital Game Technology and Older Adults. In: Marston, Hannah; Freeman, Shannon and Musselwhite, Charles eds. Mobile e-Health. Human–Computer Interaction Series. Cham: Springer, pp. 149–171.

Marston, Hannah R.; Freeman, Shannon; Bishop, Kristen A. and Beech, Christian L. (2016). A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older. Games for Health Journal, 5(3) pp. 157–174.

Marston, Hannah R.; Woodbury, Ashley; Gschwind, Yves J.; Kroll, Michael; Fink, Dennis; Eichberg, Sabine; Kreiner, Karl; Ejupi, Andreas; Janneke, Annegarn; de Rosario, Helios; Wienholtz, Arno; Wieching, Rainer and Delbaere, Kim (2016). The design of a purpose-built exergame for fall prediction and prevention for older people. European Review of Aging and Physical Activity, 12, article no. 13.

Marston, Hannah R.; Kroll, Michael; Fink, Dennis and Gschwind, Yves J. (2016). Flow experience of older adults using the iStoppFalls exergames. Games and Culture, 11(1-2) pp. 201–222.

Marston, Hannah R. and Hall, Amanda K. (2016). Gamification: Applications for Health Promotion and Health Information Technology Engagement. In: Novák, Daniel; Tulu, Bengisu and Brendryen, Håvar eds. Handbook of research on holistic perspectives in gamification for clinical practice. Advances in Medical Technologies and Clinical Practice. Hershey: IGI Global, pp. 78–104.

Marston, Hannah R.; Kroll, Michael; Fink, Dennis; de Rosario, Helios and Gschwind, Yves J. (2016). Technology use, adoption and behaviour in older adults: results from the iStoppFalls Project. Educational Gerontology, 42(6) pp. 371–387.

Musselwhite, Charles; Marston, Hannah R. and Freeman, Shannon (2016). Editorial: From Needy and Dependent to Independent Homo Ludens: Exploring Digital Gaming and Older People. Games and Culture, 11(1-2) pp. 3–6.

Marston, Hannah R. and Graner Ray, Sheri (2015). Older women on the game: understanding digital game perspectives from an ageing cohort. In: Domínguez-Rué, Emma and Nierling, Linda eds. Ageing and Technology: Perspectives from the Social Sciences. Transcript-Verlag.

Marston, Hannah; Kroll, Michael; Fink, Dennis and Eichberg, Sabine (2014). Digital Game Aesthetics of the iStoppFalls Exergame. In: Schouten, B.; Fedtke, S.; Vosmeer, M. and Gekker, A. eds. Games for Health 2014. Wiesbaden: Springer Vieweg, pp. 89–100.

Marston, Hannah R. (2014). Ageing in digital places. In: van Hoof, Joost; Demiris, George and Wouters, Eveline J. M. eds. Handbook of Smart Homes, Health Care and Well-Being. Cham: Springer.

Marston, H.; Greenlay, S and van Hoof, J (2013). Understanding the Nintendo Wii console in long-term care facilities. Technology and Disability, 25(2) pp. 77–85.

Marston, H.R and McClenaghan, P.A (2013). Play yourself fit: exercise + videogames = exergames. In: Bredl, Klaus and Bösche, Wolfgang eds. Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare. Hershey, PA: IGI Global, pp. 241–257.

Marston, Hannah R. (2012). Older adults as 21st century game designers. Computer Games Journal, 1(1) pp. 90–102.

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Olynick, J; Freeman, S; Marston, Hannah; Musselwhite, C; Kulczycki, C and Genoe, R (2016). Intergenerational Influences on the Understanding and Use of Technology in Later Life. British Columbia, Canada.

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Philips, Judith E.; Dobbs, Christine; Burholt, Vanessa and Marston, Hannah (2015). Extracare: does it promote resident satisfaction compared to residential and home care? British Journal of Social Work, 43(3) pp. 949–967.

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Ramsden Marston, Hannah; Shore, Linda and White, P.J. (2020). How does a (Smart) Age-friendly Ecosystem look in a Post-Pandemic Society? International journal of environmental research and public health, 17(21), article no. 8276.

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Sheerman, Laura; Marston, Hannah R.; Musselwhite, Charles and Morgan, Deborah J. (2020). COVID-19 and the secret virtual assistants: the social weapons for a state of emergency. Emerald Open Research, 2(19) (Early Access).

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van Hoof, J.; Marston, H. R.; Kazak, J.K. and Buffel, T. (2021). Ten questions concerning age-friendly cities and communities and the built environment. Building and Environment, 199, article no. 107922.

van Hoof, Joost and Marston, Hannah R. (2021). [Editorial] Age-Friendly Cities and Communities: State of the Art and Future Perspectives. International Journal of Environmental Research and Public Health, 18(4), article no. 1644.

van Hoof, Joost; Boerenfijn, Peter; Beneken Gennamd Kolmer, Deidre M.; Marston, Hannah R.; Kazak, Jan K. and Verbeek, Hilde (2020). Environmental Design For An Ageing Population. In: Phelan, Amanda and O'Shea, Diarmuid eds. Changing Horizons in the 21st Century: Perspectives on Ageing. Newcastle upon Tyne: Cambridge Scholars Publishing, pp. 268–290.

van Hoof, Joost; Dikken, Jeroen; Buttigieg, Sandra C.; van den Hoven, Rudy F.M; Kroon, Esther and Marston, Hannah (2020). Age-friendly cities in the Netherlands: An explorative study of facilitators and hindrances in the built environment and ageism in design. Indoor and Built Environment, 29(3) pp. 417–437.

van Hoof, Joost; Marston, Hannah R.; Brittain, Katie R. and Barrie, Helen R. (2019). Creating Age-Friendly Communities: Housing and Technology. Healthcare, 7(4)

van Hoof, Joost; Marston, Hannah R.; Wong, Johnny K.-W.; Soebarto, Veronica I. and Kazak, Jan K. (2018). Guest editorial. Journal of Enabling Technologies, 12(2) pp. 33–34.

Vaziri, Daryoush D.; Aal, Konstantin; Ogonowski, Corinna; Von Rekowski, Thomas; Kroll, Michael; Marston, Hannah R.; Poveda, Rakel; Gschwind, Yves J.; Delbaere, Kim; Wieching, Rainer and Wulf, Volker (2016). Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab. European Review of Aging and Physical Activity, 13(6)

Van Hoof, J.; Janssen, M. L; Heesakkers, C. M. C; Van Kersbergen, W.; Severijns, L. E. J; Willems, L. A. G; Marston, H. R.; Janssen, B. M. and Nieboer, M. E. (2016). The Importance of Personal Possessions for the Development of a Sense of Home of Nursing Home Residents. Journal of Housing For the Elderly, 30(1) pp. 34–50.

van Hoof, J.; Verhagen, M. M; Wouters, E. J. M.; Marston, H. R.; Rijnaard, M. D. and Janssen, B. M. (2015). Picture your nursing home: Exploring the sense of home of older residents through photography. Journal of Aging Research, 2015, article no. 312931.

van Hoof, J; Wouters, E. J. M; Marston, H. R.; Vanrumste, B. and Overdiep, R. A (2011). Ambient assisted living and care in The Netherlands: the voice of the user. International Journal of Ambient Computing and Intelligence, 3(4) pp. 25–40.

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White, P.J.; Marston, Hannah; Shore, Linda and Turner, Robert (2020). Learning from COVID-19: Design, Age-friendly Technology, Hacking and Mental Models. Emerald Open Research, 2(21)

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