Currently browsing: Items authored or edited by Hugh Robinson

29 items in this list.
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Beecham, Sarah; Baddoo, Nathan; Hall, Tracy; Robinson, Hugh and Sharp, Helen (2008). Motivation in software engineering: a systematic literature review. Information and Software Technology, 50(9-10) pp. 860–878.

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Ferreira, Jennifer; Sharp, Helen and Robinson, Hugh (2012). Agile development and user experience design integration as an ongoing achievement in practice. In: Agile 2012, 13-17 Aug 2012, Dallas, TX, pp. 11–20.

Ferreira, Jennifer; Sharp, Helen and Robinson, Hugh (2011). User experience design and agile development: managing cooperation through articulation work. Software: Practice and Experience, 41(9) pp. 963–974.

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Griffiths, Rob; Woodman, Mark; Holland, Simon; Macgregor, Malcolm and Robinson, Hugh (1999). Separable User Interface Architectures in Teaching Object Technology. In: Proceedings of Technology of Object-Oriented Languages and Systems - TOOLS 30, IEEE, pp. 290–299.

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Hall, Tracy; Baddoo, Nathan; Beecham, Sarah; Robinson, Hugh and Sharp, Helen (2009). A systematic review of theory use in studies investigating the motivations of software engineers. ACM Transactions on Software Engineering and Methodology, 18(3), article no. 10.

Hall, Tracy; Sharp, Helen; Beecham, Sarah; Baddoo, Nathan and Robinson, Hugh (2008). What do we know about developer motivation? IEEE Software, 25(4) pp. 92–94.

Hall, Tracy; Baddoo, Nathan; Beecham, Sarah; Robinson, Hugh and Sharp, Helen (2007). The Motivation of Software Engineers: Developing a Rigorous and Usable Model. Technical Report 2007/03; Department of Computing, The Open University.

Hall, Pat; Hovenden, Fiona; Robinson, Hugh and Rachel, Janet (1998). Postmodern Software Development. Technical Report 1998/05; Department of Computing, The Open University.

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Pantidi, Nadia; Rogers, Yvonne and Robinson, Hugh (2009). Is the writing on the wall for tabletops? In: Proceedings of Interact 2009: 12th IFIP TC 13 International Conference, 24-28 Aug 2009, Uppsala, Sweden, pp. 125–137.

Pantidi, Nadia; Robinson, Hugh and Rogers, Yvonne (2008). Can technology-rich spaces support multiple uses? In: Proceedings of the 22nd British CHI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 1-5 Sep 2008, Liverpool, UK, pp. 135–138.

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Robinson, Hugh and Sharp, Helen (2010). Collaboration, communication and coordination in Agile software development practice. In: Mistrík, Ivan; Grundy, John; Hoek, André and Whitehead, Jim eds. Collaborative Software Engineering. Berlin/Heidelberg: Springer, pp. 93–108.

Robinson, Hugh and Sharp, Helen (2009). The emergence of object-oriented technology: the role of community. Behaviour & Information Technology, 28(3) pp. 211–222.

Robinson, Hugh; Segal, Judith and Sharp, Helen (2007). Ethnographically-informed empirical studies of software practice. Information and Software Technology, 49(6) pp. 540–551.

Robinson, Hugh and Sharp, Helen (2005). Organisational culture and XP: three case studies. In: Proceedings of the Agile Conference 2005, 24-29 Jul 2005, Denver, Colorado, USA.

Robinson, Hugh and Sharp, Helen (2005). The social side of technical practices. In: Baumeister, Hubert; Marchesi, Michele and Holcombe, Mike eds. Extreme Programming and Agile Processes in Software Engineering: Proceedings of the 6th International Conference, XP 2005, Sheffield, UK, June 18-23, 2005. Lecture Notes in Computer Science, 3556 (3556). Berlin, Germany: Springer, pp. 100–108.

Robinson, Hugh and Sharp, Helen (2004). The characteristics of XP teams. In: Eckstein, Jutta and Baumeister, Hubert eds. Extreme Programming and Agile Processes in Software Engineering. Lecture Notes in Computer Science (3092). Berlin, Germany: Springer, pp. 135–147.

Robinson, Hugh; Segal, Judith and Sharp, Helen (2004). The case for empirical studies of the practice of software development. In: Jedlitschka, Andreas and Ciolkowski, Marcus eds. The Future of Empirical Studies in Software Engineering. Workshop Series on Empirical Software Engineering, 2. Stuttgart, Germany: Fraunhofer IRB Verlag, pp. 98–107.

Robinson, Hugh and Sharp, Helen (2003). XP culture: why the twelve practices both are and are not the most significant thing. In: ed. Proceedings of the Conference on Agile Development. IEEE, p. 12.

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Sharp, Helen and Robinson, Hugh (2010). Three ‘c’s of agile practice: collaboration, coordination and communication. In: Dingsøyr, Torgeir; Dybå, Tore and Moe, Nils Brede eds. Agile Software Development: Current Research and Future Directions. Berlin: Springer, pp. 61–85.

Sharp, Helen; Baddoo, Nathan; Beecham, Sarah; Hall, Tracy and Robinson, Hugh (2009). Models of motivation in software engineering. Information and Software Technology, 51(1) pp. 219–233.

Sharp, Helen and Robinson, Hugh (2006). A distributed cognition account of mature XP teams. In: Abrahamsson, P.; Marchesi, M. and Succi, G. eds. Extreme Programming and Agile Processes in Software Engineering. Lecture Notes in Computer Science, 4044/2006. Berlin, Germany: Springer, pp. 1–10.

Sharp, Helen and Robinson, Hugh (2004). An Ethnographic study of XP practice. Empirical Software Engineering, 9(4) pp. 353–375.

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Woodman, Mark; Griffiths, Rob; McGregor, Malcolm; Holland, Simon and Robinson, Hugh (1999). Exploiting Smalltalk Modules In A Customizable Programming Environment. In: ICSE '99: Proceedings of the 21st International Conference on Software Engineering, ACM, New York, pp. 65–74.

Woodman, Mark; Griffiths, Rob; Holland, Simon; Robinson, Hugh and Mcgregor, Malcolm (1999). Employing Object Technology to Expose Fundamental Object Concepts. In: Proceedings: Technology of Object-Oriented Languages and Systems (TOOLS 29), IEEE, pp. 371–383.

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