Currently browsing: Items authored or edited by Daniel Gooch https://orcid.org/0000-0003-1936-3103

44 items in this list.
Generated on Fri Dec 13 18:17:21 2024 GMT.

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Bennaceur, Amel; Stuart, Avelie; Price, Blaine; Bandara, Arosha; Levine, Mark; Clare, Linda; Cohen, Jessica; Mccormick, Ciaran; Mehta, Vikram; Bennasar, Mohamed; Gooch, Daniel; Gavidia-Calderon, Carlos; Kordoni, Anastasia and Nuseibeh, Bashar (2023). Socio-Technical Resilience for Community Healthcare. In: Proceedings of the First International Symposium on Trustworthy Autonomous Systems, ACM.

Bennasar, Mohamed; Mccormick, Ciaran; Price, Blaine; Gooch, Daniel; Stuart, Avelie; Mehta, Vikram; Clare, Linda; Bennaceur, Amel; Cohen, Jessica; Bandara, Arosha; Levine, Mark and Nuseibeh, Bashar (2019). A Sensor Platform for Non-invasive Remote Monitoring of Older Adults in Real Time. In: Innovation in Medicine and Healthcare Systems, and Multimedia, Springer Singapore, Singapore pp. 125–135.

Benton, Laura; Vasalou, Asimina; Khaled, Rilla; Johnson, Hilary and Gooch, Daniel (2014). Diversity for design: a framework for involving neurodiverse children in the technology design process. In: Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI '14, pp. 3747–3756.

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Gooch, Daniel; Bandara, Arosha K.; Bennaceur, Amel; Giles, Emilie; Harkin, Lydia; Katz, Dmitri; Levine, Mark; Mehta, Vikram; Nuseibeh, Bashar; Stevenson, Clifford; Stuart, Avelie; Talbot, Catherine and Price, Blaine A. (2024). Reflections on using the story completion method in designing tangible user interfaces. International Journal of Human-Computer Studies, 192, article no. 103360.

Gooch, Daniel; Price, Blaine; Klis-Davies, Anna and Webb, Julie (2021). A Design Exploration of Health-Related Community Displays. Proceedings of the ACM on Human-Computer Interaction - CSCW, 5(CSCW1), article no. 85.

Gooch, Daniel; Mehta, Vikram; Price, Blaine; McCormick, Ciaran; Bandara, Arosha; Bennaceur, Amel; Bennasar, Mohamed; Stuart, Avelie; Clare, Linda; Levine, Mark; Cohen, Jessica and Nuseibeh, Bashar (2020). How are you feeling? Using Tangibles to Log the Emotions of Older Adults. In: Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’20), ACM pp. 31–43.

Gooch, Daniel; Hudson, Lorraine; Barker, Matthew; Wolff, Annika and Petre, Marian (2018). Mining a MOOC to examine international views of the “Smart City”. In: Proceedings of the 2017 IEEE First International Conference on Smart City Innovations (SCI 2017), 4-8 Aug 2017, California, USA.

Gooch, Daniel; Barker, Matthew; Hudson, Lorraine; Kelly, Ryan; Kortuem, Gerd; van der Linden, Janet; Petre, Marian; Brown, Rebecca; Klis-Davies, Anna; Forbes, Hannah; MacKinnon, Jessica; Macpherson, Robbie and Walton, Clare (2018). Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale. ACM Transactions on Computer-Human Interaction (TOCHI), 25(1), article no. 2.

Gooch, Daniel; Vasalou, Asimina; Benton, Laura and Khaled, Rilla (2016). Using Gamification to Motivate Students with Dyslexia. In: CHI 2016, 7-12 May 2016, San Jose, pp. 969–980.

Gooch, Daniel and Kortuem, Gerd (2016). Creating sustainability through Smart City Projects. In: Workshop on Design patterns, principles, and strategies for Sustainable HCI. Hosted at the 2016 CHI Conference on Human Factors in Computing Systems (CHI 2016), 7-8 May 2016, San Jose.

Gooch, Daniel and Kelly, Ryan (2016). Season's Greetings: An Analysis of Christmas Card Use. In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '16, ACM, New York, pp. 2105–2111.

Gooch, Daniel; Wolff, Annika; Kortuem, Gerd and Brown, Rebecca (2015). Reimagining the role of citizens in Smart City projects. In: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, ACM, New York, pp. 1587–1594.

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Harkin, Lydia; Stuart, Avelie; Stevenson, Clifford; Talbot, Catherine; Daly, Rosie; Park, Miriam Sang‐Ah; Katz, Dmitri; Gooch, Daniel and Price, Blaine (2023). Being cut off from social identity resources has shaped loneliness during the coronavirus pandemic: A longitudinal interview study with medically vulnerable older adults from the United Kingdom. Journal of Community & Applied Social Psychology, 34(1)

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Islam, Riasat; Gooch, Daniel; Sampath, Shameem; Karlakki, Sudheer; Jones, Teresa; Sayers, Christopher and Price, Blaine (2023). Slider®-A Novel Device For Remote Tracking Of Physiotherapy Exercises In Patients With Osteoarthritis Of The Knee: An Early Report. In: EFORT Annual Congress 2023, 24 to 26 May 2023, Vienna, Austria.

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Kelly, Ryan; Gooch, Daniel and Watts, Leon (2018). Designing for Reflection on Sender Effort in Close Personal Communication. In: Proceedings of the 30th Australian Computer-Human Interaction Conference (OzCHI ’18), ACM, New York, pp. 314–325.

Kelly, Ryan; Gooch, Daniel; Patil, Bhagyashree and Watts, Leon (2017). Demanding by Design: Supporting Effortful Communication Practices in Close Personal Relationships. In: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing - CSCW '17, ACM, pp. 70–83.

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Mehta, Vikram; Gooch, Daniel; Bandara, Arosha; Price, Blaine A. and Nuseibeh, Bashar (2023). A Card-based Ideation Toolkit to Generate Designs for Tangible Privacy Management Tools. In: TEI ’23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, ACM, article no. 19.

Mehta, Vikram; Bandara, Arosha; Price, Blaine; Nuseibeh, Bashar and Gooch, Daniel (2021). Up Close and Personal: Exploring User-preferred Image Schemas for Intuitive Privacy Awareness and Control. In: TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, 14-17 Feb 2021, Salzburg, Austria.

Moore, John; Kortuem, Gerd; Smith, Andrew; Chowdhury, Niaz; Cavero, Jose and Gooch, Daniel (2016). DevOps for the Urban IoT. In: Proceedings of the Second International Conference on IoT in Urban Space - Urb-IoT '16, ACM, New York, NY, pp. 78–81.

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Price, Linda; Rauf, Irum; Gooch, Daniel; Katz, Dmitri; Pearce, Oliver and Price, Blaine (2024). Children's perspectives on pain-logging: Insights from a Co-Design Approach. In: DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference 1st - 5th July 2024, ACM, New York, NY, USA pp. 1306–1318.

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Stuart, Avelie; Yan, Ronnie Jieru; Harkin, Lydia Jo; Katz, Dmitri; Stevenson, Clifford; Mehta, Vikram; Giles, Emilie; Talbot, Catherine; Gooch, Daniel; Bennasar, Mohamed; Self, Tara; Nuseibeh, Bashar and Price, Blaine (2023). Digital Intervention in Loneliness in Older Adults: Qualitative Analysis of User Studies. JMIR Formative Research, 7, article no. e42172.

Stuart, Avelie; Katz, Dmitri; Stevenson, Clifford; Gooch, Daniel; Harkin, Lydia; Bennasar, Mohamed; Sanderson, Lisa; Liddle, Jacki; Bennaceur, Amel and Levine, Mark (2022). Loneliness in older people and COVID-19: Applying the social identity approach to digital intervention design. Computers in Human Behavior Reports, 6, article no. 100179.

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Wolff, Annika; Valdez Juarez, Alan; Barker, Matthew; Potter, Stephen; Gooch, Daniel; Giles, Emilie and Miles, John (2017). Engaging with the Smart City Through Urban Data Games. In: Nijholt, Anton ed. Playable Cities: The City as a Digital Playground. Gaming Media and Social Effects (1). Springer, pp. 47–66.

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