Pragmatic problems in designing large-scale location based mobile games

Brennan, Kieran (2006). Pragmatic problems in designing large-scale location based mobile games. Student dissertation for The Open University module M801 MSc in Software Development Research Dissertation.

Please note that this student dissertation is made available in the format that it was submitted for examination, thus the author has not been able to correct errors and/or departures from academic standards in areas such as referencing.



The mobile phone has undergone a number of evolutions by incorporating technologies such as digital cameras and music players. More recently connectivity technologies such as WIFI have been integrated and Nokia among others is poised to launch a GPS smart phone early in 2007 (Nokia, 2007a). Connectivity coupled with user location may be about to open up a new range of location based services including mobile location based games. This work sets out to investigate the problems associated with developing software for mobile phones and specifically for large scale mobile location based games. The research investigates the importance of inherent limitations of mobile devices coupled with location sensing technology and the variable needs of users. The study also assesses the impact new technologies such accelerometers and the Galileo satellite system are likely to have.

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