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Farella, Mariella; Arrigo, Marco; Tosto, Crispino; Seta, Luciano; Chifari, Antonella; Mangina, Eleni; Psyrra, Georgia; Domínguez, Ana; Pacho, Guillermo; Wild, Fridolin; Bowers, Lisa; Hillman, Robert; Goei, Sui Lin; Denaro, Paola; Dhrami, Doriana and Chiazzese, Giuseppe
(2023).
DOI: https://doi.org/10.1007/978-3-031-29800-4_57
Abstract
Augmented reality (AR) is rapidly emerging as an increasingly useful technology in educational settings. In the ARETE (Augmented Reality Interactive Educational System) H2020 project, consortium members designed and implemented an ecosystem aimed at supporting teachers in building a collaborative learning environment through the use of AR in order to improve educational experiences. In particular, one of the pilot projects aims to introduce AR into school behavior lessons for the first time, leveraging the Positive Behaviour Intervention and Support (PBIS) methodology. Specifically, in this paper we will discuss the proposed architecture within the ARETE project that incorporates AR technology into the learning process of behavior lessons to support the teaching, practice and reinforcement phases of expected behaviors. Through the combination of different technologies and systems, it is possible to create an example of a technological and innovative ecosystem designed for creating behavioral lessons in AR.