Using Machinima as Teaching and Learning Materials: A Nepalese Case Study

Shrestha, Sagun and Harrison, Tilly (2019). Using Machinima as Teaching and Learning Materials: A Nepalese Case Study. International Journal of Computer-Assisted Language Learning and Teaching, 9(2) pp. 37–52.

DOI: https://doi.org/10.4018/IJCALLT.2019040103

URL: https://www.igi-global.com/gateway/article/129993

Abstract

Machinima, screencast animated videos made in a virtual world, are still not a very well-known phenomenon, and there has been little reseach in relation to their use as a teaching material in English language classrooms. This study aimed to investigate the potential for and challenges in using machinima in the pre-intermediate English as a foreign language (EFL) classroom. Bespoke machinima were created for three classes in Nepal, and the lessons using them were observed. Two teachers and four students were given semi-structued interviews, and 20 students were asked to write a reflective note on their impression of the use of machinima. The findings of the study indicate that machinima are distinct from other materials in that they can be contextualized to address the needs, interests, and values of the learners. Student engagement is thus found to have been significantly higher.

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