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Chambers, Clare and Shufflebottom, Mark
(2010).
DOI: https://doi.org/10.1080/03069400.2010.486163
Abstract
The second part of this paper outlines the research for designing an m-learning (mobile phone) financial education game to counter financial exclusion. The paper explains the results from the research which designed a game to test the hypothesis that if you increase financial education you can decrease the chances of being financially excluded in the future. The paper is divided into four sections. Section one deals with the methodology employed for the research project. Section two discusses the results from focus groups and questionnaires. The third section provides an analysis for the research. Section four concludes the research project and expounds that although financial education was initially perceived as "dull", "scary" and "boring" to begin with by the participants, once they had a little knowledge about the subject they realised the importance of learning this vital skill. The method of mobile learning which was employed demonstrates also that participants like to have interesting and innovative teaching methods allowing them control over their own learning.