Innovation in Inclusion: A financial M-learning game Part 1

Chambers, Clare and Shufflebottom, Mark (2010). Innovation in Inclusion: A financial M-learning game Part 1. The Law Teacher, 44(1) pp. 17–31.

DOI: https://doi.org/10.1080/03069400903541302

Abstract

This is part one of a two-part paper. The papers outline the research for designing an m-learning (mobile phone) financial education game to counter financial exclusion. The paper will explain what led the researchers to use an m-learning game and what is unique about the design of the game compared to other serious games. The researchers will present the results of their 18-month project called "Innovation in Inclusion", which teaches financial education to secondary school children aged between 13 and 15 years old, but which can be extrapolated into any type of interactive or m-learning method of teaching at any age. This game tested the hypothesis that if you increase financial education you can decrease the chances of being financially excluded in the future, by ensuring the people undertaking the learning aims can make effective financial decisions.

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