GAME: playing a boardgame co-designed with a group of people with psychosis

Renedo Illarregi, Erika (2020). GAME: playing a boardgame co-designed with a group of people with psychosis. In: PDC '20: Proceedings of the 16th Participatory Design Conference 2020, 3 pp. 203–206.

URL: http://www.pdc2020.org/programme/situatedactions/

Abstract

This situated action aims to engage local community and conference attendees in testing, playing, and reflecting on a boardgame produced as part of a co-design project with people with psychosis. This project was part of a collaborative doctoral award with a mental health charity, exploring the role of co-design as a mode of treatment. The co-design project was not set up with the intention of developing this artefact, and the collaboration begun without a design brief. A broad design purpose emerged through time, that of expressing a notion of Stewardship, or taking care of, which resulted in the development of a boardgame, GAME. The situated actions at PDC provide a great context for trying out this boardgame. Playing it could be a greatly enriching way for PDC attendees to engage with the project and lead to further discussions about the nature and potential of participatory design.

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