GAME: playing a boardgame co-designed with a group of people with psychosis

Renedo Illarregi, Erika (2020). GAME: playing a boardgame co-designed with a group of people with psychosis. In: PDC '20: Proceedings of the 16th Participatory Design Conference 2020, 3 pp. 203–206.

URL: http://www.pdc2020.org/programme/situatedactions/

Abstract

This situated action aims to engage local community and conference attendees in testing, playing, and reflecting on a boardgame produced as part of a co-design project with people with psychosis. This project was part of a collaborative doctoral award with a mental health charity, exploring the role of co-design as a mode of treatment. The co-design project was not set up with the intention of developing this artefact, and the collaboration begun without a design brief. A broad design purpose emerged through time, that of expressing a notion of Stewardship, or taking care of, which resulted in the development of a boardgame, GAME. The situated actions at PDC provide a great context for trying out this boardgame. Playing it could be a greatly enriching way for PDC attendees to engage with the project and lead to further discussions about the nature and potential of participatory design.

Viewing alternatives

Download history

Item Actions

Export

About