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Kolassa, Alexander
(2020).
DOI: https://doi.org/10.1386/ts_00003_1
Abstract
This article explores the usage of music and sound in the 2015 video game Bloodborne, exploring how the game’s aesthetics of difficulty and maximalism exert a disruptive influence for a struggling player. In particular, it focusses on how the soundtrack attenuates the series of escalating monster boss battles around which the game is structured. Combining ‘gothic’ and ‘Weird’ horror tropes with the techniques of musical modernism, these composite ‘musical monsters’ gesture, disturbingly, towards new kinds of monstrous materialities that challenge a simple distinction between sound and image.
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About
- Item ORO ID
- 68375
- Item Type
- Journal Item
- ISSN
- 1751-4193
- Keywords
- Video game music; Film music; Modernism; Horror; Monsters
- Academic Unit or School
-
Faculty of Arts and Social Sciences (FASS) > Arts and Humanities > Music
Faculty of Arts and Social Sciences (FASS) > Arts and Humanities
Faculty of Arts and Social Sciences (FASS) - Depositing User
- Alexander Kolassa