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Yorke, Christopher C.
(2019).
DOI: https://doi.org/10.1080/17511321.2019.1601128
Abstract
I argue that the apparently exclusive choice between Suits’ utopia of gameplay and death by suicide is a false dilemma, one which obscures a ‘third way’ of positive boredom. Further, I offer a deeper reading of the internal logic of Suits’ utopian vision, identifying two different temporal phases of his utopia. At time U1, just after the founding of Suits’ techno-Cockaygne, the Alexandrian condition affects ‘freshmen’ utopians by producing a state of existential meaninglessness and thereby conceivably motivating utopian suicide. At time U2, however, sufficient time will have passed for the surviving ‘sophomore’ utopians to adopt marvelous, meaning-generative utopian games as a tool for defeating the Alexandrian condition and thus realizing Suits ‘ideal of existence’ in a utopia of gameplay.