Copy the page URI to the clipboard
Yorke, Christopher C.
(2019).
DOI: https://doi.org/10.1080/17511321.2019.1601128
Abstract
I argue that the apparently exclusive choice between Suits’ utopia of gameplay and death by suicide is a false dilemma, one which obscures a ‘third way’ of positive boredom. Further, I offer a deeper reading of the internal logic of Suits’ utopian vision, identifying two different temporal phases of his utopia. At time U1, just after the founding of Suits’ techno-Cockaygne, the Alexandrian condition affects ‘freshmen’ utopians by producing a state of existential meaninglessness and thereby conceivably motivating utopian suicide. At time U2, however, sufficient time will have passed for the surviving ‘sophomore’ utopians to adopt marvelous, meaning-generative utopian games as a tool for defeating the Alexandrian condition and thus realizing Suits ‘ideal of existence’ in a utopia of gameplay.
Viewing alternatives
Download history
Metrics
Public Attention
Altmetrics from AltmetricNumber of Citations
Citations from DimensionsItem Actions
Export
About
- Item ORO ID
- 60749
- Item Type
- Journal Item
- ISSN
- 1751-133X
- Keywords
- Bernard Suits; philosophy of games; utopia; leisure studies; existentialism
- Academic Unit or School
- Faculty of Arts and Social Sciences (FASS)
- Copyright Holders
- © 2019 Informa UK Limited, trading as Taylor & Francis Group
- SWORD Depositor
- Jisc Publications-Router
- Depositing User
- Jisc Publications-Router