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Whitelock, Denise; Brna, Paul and Holland, Simon
(1996).
URL: https://web.archive.org/web/19981202213405/http://...
Abstract
There is little principled empirical work that has been carried out on the effectiveness of Virtual Reality Environments for educational purposes. We briefly review recent work, and propose a theoretical framework for research into the relationship between Virtual Reality Environments and conceptual learning.
The proposed framework suggests that experience obtained through working in a particular class of Virtual Reality Environments automatically improves both performance and conceptual understanding on a specific range of tasks. This framework is a contribution to providing a stronger theoretical basis for a rigorous approach to the selection of appropriate tools for training and education. Such foundational work is necessary for a more coherent approach to harnessing the power of Artificial Intelligence and Educational Technology to provide more efficient and effective usage.