Sprite Catcher: A Handheld Self Reflection and Mindfulness Tool for Mental Healthcare

Barker, Matthew and van der Linden, Janet (2017). Sprite Catcher: A Handheld Self Reflection and Mindfulness Tool for Mental Healthcare. In: TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction, ACM, New York, pp. 419–425.

DOI: https://doi.org/10.1145/3024969.3025068

Abstract

This paper describes the rationale behind the ongoing development of Sprite Catcher - a handheld, tangible interactive tool for treating depression and anxiety. The current design, which is intended to encourage the user to practice self-reflection and mindfulness, is the product of participatory design conducted with counsellors from a local mental health charity and with a university psychology researcher. Through a review of previous work in this area, a description of a use scenario and an overview of the design's functions and concepts, we illustrate where the project is heading and which research questions we aim to respond to.

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