Digital games-based learning. Time to adoption: two to three years?

Holmes, Wayne (2018). Digital games-based learning. Time to adoption: two to three years? In: Sheehy, Kieron and Holliman, Andrew eds. Education and New Technologies: Perils and Promises for Learners. Routledge, pp. 196–212.

URL: https://www.routledge.com/Education-and-New-Techno...

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  • Item ORO ID
  • 53010
  • Item Type
  • Book Section
  • ISBN
  • 1-138-18493-4, 978-1-138-18493-0
  • Academic Unit or School
  • Institute of Educational Technology (IET)
  • Copyright Holders
  • © 2018 The Author
  • Depositing User
  • Wayne Holmes

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