Digital games-based learning. Time to adoption: two to three years?

Holmes, Wayne (2018). Digital games-based learning. Time to adoption: two to three years? In: Sheehy, Kieron and Holliman, Andrew eds. Education and New Technologies: Perils and Promises for Learners. Routledge, pp. 196–212.

URL: https://www.routledge.com/Education-and-New-Techno...

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