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Iacovides, Ioanna; Jennett, Charlene; Cornish-Trestrail, Cassandra and Cox, Anna L.
(2013).
DOI: https://doi.org/10.1145/2468356.2468553
Abstract
Increasingly, games are being incorporated in online citizen science (CS) projects as a way of crowdsourcing data; yet the influence of gamification on volunteer motivations and engagement in CS projects is still unknown. In an interview study with 8 CS volunteers (4 from Foldit, 4 from Eyewire), we found that game elements and communication tools are not necessary for attracting new volunteers to a project; however they may help to sustain engagement over time, by allowing volunteers to participate in a range of social interactions and through enabling meaningful recognition of achievements.