Flow experience of older adults using the iStoppFalls exergames

Marston, Hannah R.; Kroll, Michael; Fink, Dennis and Gschwind, Yves J. (2016). Flow experience of older adults using the iStoppFalls exergames. Games and Culture, 11(1-2) pp. 201–222.

DOI: https://doi.org/10.1177/1555412015605219

Abstract

Knowledge about the experiences of flow by older adults through the engagement of digital games is scarce. This article describes an important element of an international, multicenter, randomized, controlled trial which utilized three purpose-built exergames to facilitate physical activity and to assist with fall prevention of adults aged 65+ years in their homes. Measurement of flow was assessed through the distribution of the Activity Flow State Scale in participants assigned to the intervention group after completion of the trial. Results were analyzed across three areas: study centers, age-groups (50–69 years, 70–78 years, 79–84 years, and 85+), and gender. A positive trend in results was shown by participants from Valencia and Cologne and by gender. Future work should consider qualitative data collection to complement the quantitative data and to provide an in-depth understanding of users’ experiences with exergames.

Viewing alternatives

Metrics

Public Attention

Altmetrics from Altmetric

Number of Citations

Citations from Dimensions

Item Actions

Export

About

  • Item ORO ID
  • 44764
  • Item Type
  • Journal Item
  • ISSN
  • 1555-4139
  • Project Funding Details
  • Funded Project NameProject IDFunding Body
    iStoppFalls287361European Union FP7
  • Keywords
  • motivation; aging; physical activity; Flow State Scale; exercise; digital games
  • Academic Unit or School
  • Faculty of Wellbeing, Education and Language Studies (WELS)
  • Copyright Holders
  • © 2015 The Authors
  • Depositing User
  • Hannah Marston

Recommendations