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Herodotou, Christothea; Kambouri, Maria and Winters, Niall
(2011).
DOI: https://doi.org/10.1016/j.chb.2011.04.001
Abstract
This paper examines the role of trait emotional intelligence (trait EI) in gamers’ preferences for play and frequency of gaming in a sample of 1051 young adult US/European gamers, who play frequently the online massively multiplayer game, World of Warcraft (WoW). Trait EI was shown to predict social and achievement preferences for play as well as frequency of gaming. In particular, trait EI was positively correlated to a preference for social practices per se and negatively correlated to a preference for achievement-oriented, instrumental practices. These findings advocate that gamers’ preferences for play are in accordance with their emotion-related personality characteristics. Trait EI was also negatively associated with frequency of gaming suggesting that lower scorers on trait EI are more likely associated with more frequent game use.
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About
- Item ORO ID
- 44556
- Item Type
- Journal Item
- ISSN
- 0747-5632
- Extra Information
-
2009 Fifth International Conference on Intelligent Computing ICIC 2009, 2009 Fifth International Conference on Intelligent Computing
Ulsan, Korea
16–19 September 2009
Edited by De-Shuang Huang - Keywords
- Trait EI; preferences for play; frequency of gaming; online gaming
- Academic Unit or School
- Institute of Educational Technology (IET)
- Copyright Holders
- © 2011 Elsevier Ltd.
- Depositing User
- Christothea Herodotou