Herodotou, Christothea How can touchscreen mobile game applications support inclusion and participation in science learning of preschoolers from disadvantaged backgrounds?
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Abstract
Preschool learning experiences are crucial for defining early year school achievement and longer-term employment and social outcomes. The majority of children from diverse income levels live in spaces with smartphones and tablets. Gaming using touchscreens emerges as the most popular form of children's play overtaking all other forms of traditional play. The aim of this proposal is to explore the potential of touchscreen devices and mobile game applications to support domain specific and domain general scientific thinking of preschoolers from disadvantaged backgrounds. This aim will be achieved through a comparative study with 100 preschoolers (aged 3-5) in the UK.
Item Type: | Research Dataset Record |
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Dataset Status: | In Progress |
Alternative Title: | mobiGAME |
Dataset Access: | IET, Walton Hall, Milton Keynes |
Collection Method: | 1. Observations (use of check-lists and audio-recording) 2. Interviews (semi-structured) 3. Pre/post tests |
Start Date: | 1 November 2015 |
End Date: | 31 January 2016 |
Retention Rule: | 10 years from project end date |
Retention Action: | Review |
Keywords: | preschool education; science learning; mobile games; inclusion |
Academic Unit or School: | Institute of Educational Technology (IET) |
Item ORO ID: | 42305 |
Depositing User: | Christothea Herodotou |
Date Deposited: | 24 Mar 2015 09:11 |
Last Modified: | 25 May 2024 10:15 |
URI: | https://oro.open.ac.uk/id/eprint/42305 |