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Marston, H.R and McClenaghan, P.A
(2013).
DOI: https://doi.org/10.4018/978-1-4666-3673-6
URL: http://www.igi-global.com/book/serious-games-virtu...
Abstract
Exergames and Exergaming have become a new phenomenon in recent years due to the release of the Nintendo Wii console and more recently the Microsoft Kinect. Videogames are categorized into genres based upon the actions that gamers are expected to execute to achieve goals and overcome challenges. However, with the development of new technology, and this notion of exergaming, is it actually activity or gameplay that defines the notion of exergames as a genre into current categories? This chapter reviews several genre/taxonomy theories to gain a greater understanding of exergames within the serious games arena, with several facets proposed by the authors to provide a more succinct progress within this sector.
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About
- Item ORO ID
- 42184
- Item Type
- Book Section
- ISBN
- 1-4666-3673-4, 978-1-4666-3673-6
- Academic Unit or School
- Faculty of Wellbeing, Education and Language Studies (WELS)
- Copyright Holders
- © 2013 IGI Global
- Depositing User
- Hannah Marston