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Marston, Hannah R.
(2013).
DOI: https://doi.org/10.1080/03601277.2012.689936
Abstract
This paper proposes a series of design guidelines for implementation into digital game concepts for second and third-age adults based upon results collected from an empirical study. A mixed methods approach was undertaken comprised of game design workshops (Group 1) and observations of participants during game play on the Nintendo Wii™ and Sony PlayStation 2 consoles (Group 2). A mapping process encompassing previous literature keywords, and observations was performed, categorizing three main areas (older adults, technology, and interaction/content). This paper highlights several facets aimed towards the incorporation of design recommendations and rationales for digital game design. To produce games that appeal to a wider or ageing audience, consideration to content variety, choice, and flexibility is important—as is the ease of interaction.
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About
- Item ORO ID
- 42178
- Item Type
- Journal Item
- ISSN
- 1521-0472
- Academic Unit or School
- Faculty of Wellbeing, Education and Language Studies (WELS)
- Copyright Holders
- © 2013 Taylor & Francis
- Depositing User
- Hannah Marston