Design recommendations for digital game design within an ageing society

Marston, Hannah R. (2013). Design recommendations for digital game design within an ageing society. Educational Gerontology, 39(2) pp. 103–118.

DOI: https://doi.org/10.1080/03601277.2012.689936

Abstract

This paper proposes a series of design guidelines for implementation into digital game concepts for second and third-age adults based upon results collected from an empirical study. A mixed methods approach was undertaken comprised of game design workshops (Group 1) and observations of participants during game play on the Nintendo Wii™ and Sony PlayStation 2 consoles (Group 2). A mapping process encompassing previous literature keywords, and observations was performed, categorizing three main areas (older adults, technology, and interaction/content). This paper highlights several facets aimed towards the incorporation of design recommendations and rationales for digital game design. To produce games that appeal to a wider or ageing audience, consideration to content variety, choice, and flexibility is important—as is the ease of interaction.

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