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Prechtl, Anthony; Laney, Robin; Willis, Alistair and Samuels, Robert
(2014).
DOI: https://doi.org/10.1145/2636879.2636906
Abstract
Despite an emerging interest in the application of dynamic computer music systems to computer games, currently there are no commonly accepted approaches to empirically evaluating game music systems. In this paper we pose four questions that researchers could assess in order to evaluate different aspects of a game music system. They focus on the music's effect on the game playing experience (whether the music leads to a more enjoyable experience, and whether it affects the player in the intended way during the game), and how the music itself is perceived (whether it reaches a certain aesthetic standard, and whether it accurately conveys the intended narrative). We examine each of these questions in turn, for each one establishing a theoretical background as well as reviewing and comparing relevant research methodologies in order to show how it could be addressed in practice.
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- Item ORO ID
- 42027
- Item Type
- Conference or Workshop Item
- ISBN
- 1-4503-3032-0, 978-1-4503-3032-9
- Academic Unit or School
-
Faculty of Science, Technology, Engineering and Mathematics (STEM)
Faculty of Science, Technology, Engineering and Mathematics (STEM) > Computing and Communications
Faculty of Arts and Social Sciences (FASS) > Arts and Humanities > Music
Faculty of Arts and Social Sciences (FASS) > Arts and Humanities
Faculty of Arts and Social Sciences (FASS) - Research Group
- Music Computing Lab
- Copyright Holders
- © 2014 The Authors
- Related URLs
- Depositing User
- Anthony Prechtl