Participatory design: creating Open Educational Resources using social media

Okada, Alexandra (2012). Participatory design: creating Open Educational Resources using social media. In: 6th International Conference on Design Principles and Practices, 20-22 Jan 2012, Los Angeles, CA, USA.



Participatory learning design is a meaningful approach to engage different stakeholders (e.g. content developers, web designers, educational technologists, teachers and students) in the process of reflecting, planning as well as ensuring that the learning content designed meets the learning aims and learners’ needs. Due to the rapid increase of social media tools and users, new strategies for participatory learning design have been emerging. Social media networks has been changing the way of communication, participation and collaboration between individuals and collectives by providing opportunities for users and consumers becoming designers and authors. This paper discusses the use of social media tools for engaging social media networks in open participatory learning design of Open Educational Resources (OER). The aim of this study is to identify which and how tools can be used to make the process of creating OER explicit for anyone in the community to contribute. The analysis of this investigation focussed the COLEARN community - open social network of researchers and practitioners from Brazil, Portugal and Spain, whose aims were designing and publishing an ebook collaboratively based on OER. The social environment used for designing and publishing OER was the OpenScout Tool-library. OpenScout is an European project OpenScout - Skill based scouting of open user-generated and community improved content for management education and training, whose objective is to provide education services on the web that enables users to easily find, access, use and exchange open educational resources – content and tools. The OpenScout tool library is a social network environment for sharing OER tools, practices and experiences which was conceived as an ecosystem of people, stories, and resources. The purpose of this ecosystem is to bring together people, groups, networks and collectives who are designing and developing learning content and provide them with the ability to share their stories and resources.

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