Online citizen science games: opportunities for the biological sciences

Curtis, Vickie (2014). Online citizen science games: opportunities for the biological sciences. Applied & Translational Genomics, 3(4) pp. 90–94.

DOI: https://doi.org/10.1016/j.atg.2014.07.001

Abstract

Recent developments in digital technologies and the rise of the Internet have created new opportunities for citizen science. One of these has been the development of online citizen science games where complex research problems have been re-imagined as online multiplayer computer games. Some of the most successful examples of these can be found within the biological sciences, for example, Foldit, Phylo and EteRNA. These games offer scientists the opportunity to crowdsource research problems, and to engage with those outside the research community. Games also enable those without a background in science to make a valid contribution to research, and may also offer opportunities for informal science learning.

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