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Curtis, Vickie
(2014).
DOI: https://doi.org/10.1177/1075547013492436
Abstract
New developments in digital technologies are enabling scientists to explore novel avenues of engagement beyond face-to-face approaches. “Gamifying” science through the creation of computer games based on scientific research is part of this trend. Recently, the Wellcome Trust held a competitive “hackfest” called “Gamify Your PhD.” Six finalists were selected to develop their research into a computer game with the help of professional games developers. I was able to observe this event with the aim of exploring the collaboration between scientists and games developers and observing how science-based computer games can be used to engage the wider public.
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About
- Item ORO ID
- 37843
- Item Type
- Journal Item
- ISSN
- 1552-8545
- Keywords
- computer games; gamify; public engagement; biomedical sciences; hackfest
- Academic Unit or School
- Institute of Educational Technology (IET)
- Copyright Holders
- © 2013 SAGE Publications
- Depositing User
- Vickie Curtis