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Jowers, Iestyn; Prats, Miquel; McKay, Alison and Garner, Steven
(2011).
Abstract
Shape reinterpretation is an essential component in design generation and exploration. However, computational design tools, such as computer-aided design systems, offer poor support for shape reinterpretation and, as a result, do not provide effective support for design ideation. A key difficulty in realising systems that support shape reinterpretation is the issue of interface – how can a user guide a system with respect to their interpretations of a shape? In this paper, research is presented that explores this question through the development of a software prototype. The prototype uses identity shape rules (so-called ‘useless rules’) and eye tracking to support the creation and manipulation of shapes. The paper presents theoretical developments that have informed development of the prototype, including outcomes of a series of eye tracking studies. The software prototype builds on the results from these studies and uses gaze data in combination with traditional mouse-based input to restructure designed shapes based on the visual attention of the users, so that manipulation according to the users’ interpretations is afforded.
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- Item ORO ID
- 31869
- Item Type
- Conference or Workshop Item
- Project Funding Details
-
Funded Project Name Project ID Funding Body Not Set Not Set Designing with Vision project funded by The Leverhulme Trust - Keywords
- shape grammars; eye tracking; shape interpretation; computer-aided design
- Academic Unit or School
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Faculty of Science, Technology, Engineering and Mathematics (STEM) > Engineering and Innovation
Faculty of Science, Technology, Engineering and Mathematics (STEM) - Research Group
- Design and Innovation
- Copyright Holders
- © 2011 The Authors
- Depositing User
- Steven Garner