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FitzGerald, Elizabeth; Sharples, Mike; Jones, Robert and Priestnall, Gary
(2010).
URL: http://www.lsri.nottingham.ac.uk/ejb/preprints/Fit...
Abstract
In this paper, we discuss the value of location-based and movement-sensitive audio for learning. We distinguish three types of audio learning experience: audio vignettes, movement-based guides and mobile narratives. An analysis of projects in these three areas has resulted in the formulation of guidelines for the design of audio experiences. We offer a case study of a novel audio experience, called "A Chaotic Encounter", that delivers an adaptive story based on the pattern of movements of the user.