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Tran, Minh; Minocha, Shailey; Roberts, Dave; Laing, Angus and Langdridge, Darren
(2011).
URL: http://hci2011.co.uk/site/accepted-papers/
Abstract
Virtual worlds are three-dimensional (3D) online persistent multi-user environments where users interact through avatars. The literature suggests that virtual worlds can facilitate real world business-to-consumer (B2C) e-commerce. However, few real world businesses have adopted virtual worlds for B2C e-commerce. In this paper, we present results from interviews with consumers in a virtual world to investigate how virtual worlds can support B2C e-commerce. A thematic analysis of the data was conducted to uncover affordances and constraints of virtual worlds for B2C e-commerce. Two affordances (habitability and appearance of realness) and one constraint (demand for specialised skill) were uncovered. The implications of this research for designers are (1) to provide options to consumers that enable them to manage their online reputation, (2) to focus on managing consumers’ expectations and (3) to facilitate learning between consumers.
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- Item ORO ID
- 29433
- Item Type
- Conference or Workshop Item
- Keywords
- consumer experience; e-commerce; interaction design; qualitative research; virtual worlds
- Academic Unit or School
-
Faculty of Science, Technology, Engineering and Mathematics (STEM)
Faculty of Science, Technology, Engineering and Mathematics (STEM) > Computing and Communications
Faculty of Business and Law (FBL)
Faculty of Arts and Social Sciences (FASS) > Psychology and Counselling > Psychology
Faculty of Arts and Social Sciences (FASS) > Psychology and Counselling
Faculty of Arts and Social Sciences (FASS) - Research Group
- Centre for Research in Computing (CRC)
- Copyright Holders
- © 2011 The Authors
- Depositing User
- Minh Tran