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Minocha, Shailey; Hardy, Christopher Leslie and Reeves, Ahmad John
(2011).
URL: http://www.game-sig.info/?p=249
Abstract
The ease of navigation and wayfinding in 3D learning spaces can impact on student learning experiences and their ability to conduct activities. In this case, we will report how we derived design guidelines for navigation and wayfinding in 3D learning spaces to aid designers and educators. Our research involved empirical investigations (user observations and interviews) involving students, educators, designers and literature review relating to web usability, game usability and navigation mechanisms in real‐world environments. In our presentation, we will discuss a subset of the design guidelines and present best practice examples for navigational aids such as maps, paths, signs, landmarks and teleportation.
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