Copy the page URI to the clipboard
Ash, James and Gallacher, Lesley Anne
(2011).
DOI: https://doi.org/10.1111/j.1749-8198.2011.00427.x
Abstract
While videogames have been a popular form of entertainment practice for a number of decades it is only recently that they have been paid much attention by academics. Although there is a burgeoning body of scholarship that deals with videogames in new media and games studies, human geography is only just beginning to offer its own take on the medium and the practices associated with it. This essay outlines ways in which scholars (both within geography and beyond) have traced out the geographies in videogames (in terms of the representations and politics within videogames), the geographies of videogames (in terms of the production and consumption of videogames) and videogames as a cultural geographical practice (in terms of the technocultural practices through which videogames and videogamers are produced). We argue that approaching videogaming as a (techno)cultural practice can enrich the cultural geographies in and of videogames.
Viewing alternatives
Download history
Metrics
Public Attention
Altmetrics from AltmetricNumber of Citations
Citations from DimensionsItem Actions
Export
About
- Item ORO ID
- 25536
- Item Type
- Journal Item
- ISSN
- 1749-8198
- Academic Unit or School
-
Faculty of Wellbeing, Education and Language Studies (WELS) > Education, Childhood, Youth and Sport
Faculty of Wellbeing, Education and Language Studies (WELS) - Copyright Holders
- © 2011 The Authors, © 2011 Geography Compass, © 2011 Blackwell Publishing Ltd.
- Depositing User
- Lesley-Anne Gallacher