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Whitson, Jennifer; Eaket, Chris; Greenspan, Brian; Tran, Minh Quang and King, Natalie
(2008).
DOI: https://doi.org/10.1145/1496984.1497028
Abstract
This paper provides a conceptual framework that explains how people's engagement with games is changing as a result of new types of interfaces, hardware, and games. Neo-immersive games move gaming out of the box and into the real world by creating engaging new interfaces and controllers, while at the same time creating games well suited to the casual user. It expands what it means to "play the game" or "be in the game." This subtle shift of perspective allows us to explain the success of recent game titles such as Guitar Hero and the Wii platform.
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About
- Item ORO ID
- 22992
- Item Type
- Conference or Workshop Item
- Keywords
- awareness; engagement; immersion; video games
- Academic Unit or School
- Faculty of Science, Technology, Engineering and Mathematics (STEM)
- Research Group
- Centre for Research in Computing (CRC)
- Copyright Holders
- © 2008 ACM
- Depositing User
- Minh Tran