Determining pleasurability in requirements analysis: Modelling propositions on interaction in adventure and role play videogames

Mallon, Bride and Webb, Brian (2006). Determining pleasurability in requirements analysis: Modelling propositions on interaction in adventure and role play videogames. International Journal of Technology, Knowledge and Society, 2(2) pp. 99–110.

DOI: https://doi.org/10.18848/1832-3669/CGP/v02i02/55567

Abstract

We demonstrate an approach to the analysis of videogames that is grounded in the experiences of twenty-five players using two different but closely related genres –adventure and role play games

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