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Items Authored or Edited by William Woods

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Group by: Published Date | Item Type | Authors/Editors/Creators | No Grouping
Jump to: 2014 | 2013 | 2012 | 2011 | 2006
Number of items: 9.

2014

Scanlon, Eileen; Woods, William and Clow, Doug (2014). Informal participation in science in the UK: identification, location and mobility with iSpot. Journal of Educational Technology and Society, 17(2) pp. 58–71. restricted access item, not available for direct download

2013

Mwanza-Simwami, Daisy; Kirkwood, Adrian; Thomas, Rhodri; Woods, William and Cross, Simon (2013). Understanding mobile VLE usage in distance education: A pilot study. In: World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2013, 24th - 27th June, 2013 , Victoria, Canada, 601 -610. file

2012

Woods, Will and Scanlon, Eileen (2012). iSpot Mobile - A Natural History Participatory Science Application. In: Proceedings of Mlearn 2012, Helsinki, Finland, Oct 15-16. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, Will (2012). Investigating the relationships between informal learning and player involvement in digital games. Learning, Media and Technology, 37(3) pp. 321–327. file

2011

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, Will (2011). What do players have to say about informal learning through games? In: EARLI Conference 2011: Education for a Global Networked Society, 30 August-3 September 2011, Exeter, UK. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen; Taylor, Josie and Woods, William (2011). Motivation, engagement and learning through digital games. International Journal of Virtual and Personal Learning Environments, 2(2) pp. 1–16. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2011). Making sense of game-play: how can we examine learning and involvement? In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, the Netherlands. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2011). What can breakdowns and breakthroughs tell us about learning and involvement experienced during game-play? In: 5th European Conference on Games Based Learning, 20-21 October 2011, Athens, Greece. file

2006

Weller, Martin; Little, Alex; McAndrew, Patrick and Woods, Will (2006). Learning Design, generic service descriptions and universal acid. Educational Technology and Society, 9(1) pp. 138–145.

This list was generated on Tue Sep 23 22:46:52 2014 BST.

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