The Open UniversitySkip to content
 

Open Research Online
Items Authored or Edited by William Woods

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0 [Create Shortened URL] SURL
Group by: Published Date | Item Type | Authors/Editors/Creators | No Grouping
Jump to: 2015 | 2014 | 2013 | 2012 | 2011 | 2006
Number of items: 10.

2015

Woods, Will; McLeod, Kevin and Ansine, Janice (2015). Supporting Mobile Learning and Citizen Science Through iSpot. In: Crompton, Helen and Traxler, John eds. Mobile Learning and STEM: Case Studies in Practice. Abingdon: Routledge, pp. 69–86.

2014

Scanlon, Eileen; Woods, William and Clow, Doug (2014). Informal participation in science in the UK: identification, location and mobility with iSpot. Journal of Educational Technology and Society, 17(2) pp. 58–71. restricted access item, not available for direct download

2013

Mwanza-Simwami, Daisy; Kirkwood, Adrian; Thomas, Rhodri; Woods, William and Cross, Simon (2013). Understanding mobile VLE usage in distance education: A pilot study. In: World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2013, 24th - 27th June, 2013 , Victoria, Canada, 601 -610. file

2012

Woods, Will and Scanlon, Eileen (2012). iSpot Mobile - A Natural History Participatory Science Application. In: Proceedings of Mlearn 2012, Helsinki, Finland, Oct 15-16. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, Will (2012). Investigating the relationships between informal learning and player involvement in digital games. Learning, Media and Technology, 37(3) pp. 321–327. restricted access item, not available for direct download

2011

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, Will (2011). What do players have to say about informal learning through games? In: EARLI Conference 2011: Education for a Global Networked Society, 30 August-3 September 2011, Exeter, UK. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen; Taylor, Josie and Woods, William (2011). Motivation, engagement and learning through digital games. International Journal of Virtual and Personal Learning Environments, 2(2) pp. 1–16. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2011). Making sense of game-play: how can we examine learning and involvement? In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, the Netherlands. restricted access item, not available for direct download

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2011). What can breakdowns and breakthroughs tell us about learning and involvement experienced during game-play? In: 5th European Conference on Games Based Learning, 20-21 October 2011, Athens, Greece. file

2006

Weller, Martin; Little, Alex; McAndrew, Patrick and Woods, Will (2006). Learning Design, generic service descriptions and universal acid. Educational Technology and Society, 9(1) pp. 138–145.

This list was generated on Sat May 28 23:18:14 2016 BST.

Policies | Disclaimer

© The Open University   + 44 (0)870 333 4340   general-enquiries@open.ac.uk