Currently browsing: Items authored or edited by Rachael Luck https://orcid.org/0000-0001-7209-2600

22 items in this list.
Generated on Tue Aug 11 06:40:41 2020 BST.

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Cox, Elizabeth; Ruge, Luisa; Mancini, Clara and Luck, Rachael (2018). User Centered Design Approaches to Measuring Canine Behavior: Tail Wagging as a Measure of User Experience. In: ACI2018 Proceedings of the Fifth International Conference on Animal-Computer Interaction, ACM International Conference Proceeding Series, ACM Digital Library, article no. 1.

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Harding, John Edwin; Luck, Rachael and Dalton, Nicholas (2016). Journeys in the City: Empathising With the Users of Transport Buildings. In: Proceedings of the ID@50 Integrated Design Conference 2016 (Emmitt, Stephen and Adeyeye, Kemi eds.), University of Bath, Bath, pp. 324–335.

Luck, Rachael (2016). What is it about space that is important in interaction? … Let’s take the world from a situated point of view. In: Dalton, Nicholas S.; Schnädelbach, Holger; Wiberg, Mikael and Varoudis, Tasos eds. Architecture and Interaction: Human Computer Interaction in Space and Place. Human - Computer Interaction Series. Springer, pp. 37–52.

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Luck, Rachael (2015). Towards the formulation of a research question: guidance through the glass bead game of research design. In: Rogers, Paul and Yee, Joyce eds. Routledge Companion to Design Research. Abingdon: Routledge, pp. 142–150.

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Luck, Rachael (2014). What is it about space that is important in interaction? In: CHI 2014, 26 Apr - 1 May 2014, Toronto, Canada.

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Luck, Rachael (2013). Articulating (mis)understanding across design discipline interfaces at a design team meeting. Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 27(2) pp. 155–166.

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2001To Top

Luck, Rahael; Haenlein, Hans and Bright, Keith T. (2001). Project briefing for an inclusive universal design process. In: Preiser, Wolfgang F. E. and Ostroff, Elaine eds. Universal Design Handbook. New York: McGraw-Hill Professional, pp. 4441–4449.

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