Currently browsing: Items authored or edited by Rachael Luck https://orcid.org/0000-0001-7209-2600

25 items in this list.
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Cox, Elizabeth; Ruge, Luisa; Mancini, Clara and Luck, Rachael (2018). User Centered Design Approaches to Measuring Canine Behavior: Tail Wagging as a Measure of User Experience. In: ACI2018 Proceedings of the Fifth International Conference on Animal-Computer Interaction, ACM International Conference Proceeding Series, ACM Digital Library, article no. 1.

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Harding, John Edwin; Luck, Rachael and Dalton, Nicholas (2016). Journeys in the City: Empathising With the Users of Transport Buildings. In: Proceedings of the ID@50 Integrated Design Conference 2016 (Emmitt, Stephen and Adeyeye, Kemi eds.), University of Bath, Bath, pp. 324–335.

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Ikeya, Nozomi; Luck, Rachael and Randall, Dave (2012). Recovering the emergent logic of pair working in a software design exercise. Design Studies, 33(6) pp. 611–629.

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Lamirande, Maxim; Alexiou, Katerina and Luck, Rachael (2022). Notions of designing inclusively from practitioner perspectives. In: DRS2022: Research Papers (Lockton, D.; Lenzi, S.; Hekkert, P.; Oak, A.; Sádaba, J. and Lloyd, P. eds.).

Luck, Rachael and Hamnett, Katharine (2020). Design activism in a pandemic, towards a life otherwise. In: Participation(s) otherwise: 16PDC Participatory Design Conference, 15 Jun 2020, Universidad de Caldas, Manizales, Colombia, [on-line].

Luck, Rachael (2016). What is it about space that is important in interaction? … Let’s take the world from a situated point of view. In: Dalton, Nicholas S.; Schnädelbach, Holger; Wiberg, Mikael and Varoudis, Tasos eds. Architecture and Interaction: Human Computer Interaction in Space and Place. Human - Computer Interaction Series. Springer, pp. 37–52.

Luck, Rachael (2015). Towards the formulation of a research question: guidance through the glass bead game of research design. In: Rogers, Paul and Yee, Joyce eds. Routledge Companion to Design Research. Abingdon: Routledge, pp. 142–150.

Luck, Rachael (2014). What is it about space that is important in interaction? In: CHI 2014, 26 Apr - 1 May 2014, Toronto, Canada.

Luck, Rachael (2013). Articulating (mis)understanding across design discipline interfaces at a design team meeting. Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 27(2) pp. 155–166.

Luck, Rachael (2010). Using objects to coordinate design activity in interaction. Construction Management and Economics, 28(6) pp. 641–655.

Luck, Rachael (2009). ‘Does this compromise your design?’ Interactionally producing a design concept in talk. CoDesign: International Journal of CoCreation in Design and the Arts, 5(1) pp. 21–34.

Luck, Rachael (2007). Learning to talk to users in participatory design situations. Design Studies, 28(3) pp. 217–242.

Luck, Rachael (2007). Using artefacts to mediate understanding in design conversations. Building Research & Information, 35(1) pp. 28–41.

Luck, Rahael; Haenlein, Hans and Bright, Keith T. (2001). Project briefing for an inclusive universal design process. In: Preiser, Wolfgang F. E. and Ostroff, Elaine eds. Universal Design Handbook. New York: McGraw-Hill Professional, pp. 4441–4449.

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