Currently browsing: Items authored or edited by Minh Tran

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Generated on Fri Nov 27 05:36:36 2020 GMT.

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Tran, Minh Quang; Minocha, Shailey; Roberts, David and Laing, Angus (2011). Means-end analysis of consumers’ perceptions of virtual world affordances for e-commerce. In: INTERACT 2011 13th IFIP TC13 Conference on Human-Computer Interaction, 05-09 Sep 2011, Lisbon, Portugal.

Tran, Minh; Minocha, Shailey; Roberts, Dave; Laing, Angus and Langdridge, Darren (2011). A phenomenological analysis of consumers' perceptions of the consumption process in a virtual world. In: 30th International Human Science Research Conference: Intertwining body-self-world, 27-30 Jul 2011, St. Catherine's College, Oxford.

Tran, Minh Q. (2010). Understanding the influence of 3D virtual worlds on perceptions of 2D e-commerce websites. In: Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems - EICS '10, p. 325.

Tran, Minh Quang and Biddle, Robert (2008). Collaboration in serious game development: a case study. In: Proceedings of the 2008 Conference on Future Play Research, Play, Share - Future Play '08, p. 49.

Whitson, Jennifer; Eaket, Chris; Greenspan, Brian; Tran, Minh Quang and King, Natalie (2008). Neo-immersion: awareness and engagement in gameplay. In: Proceedings of the 2008 Conference on Future Play Research, Play, Share - Future Play '08, p. 220.

Kauhanen, Marty; Tran, Minh and Biddle, Robert (2007). Examining authoring tools for serious games. In: Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Bastiaens, Theo and Carliner, Saul eds.), 15 Oct 2007, Quebec City, Canada, AACE, pp. 6091–6097.

Aldred, Jessica; Biddle, Robert; Eaket, Chris; Greenspan, Brian; Mastey, David; Tran, Minh Q. and Whitson, Jennifer (2007). Playscripts a new method for analyzing game design and play. In: Proceedings of the 2007 conference on Future Play - Future Play '07, p. 205.

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