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Items Authored or Edited by Minh Tran

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Jump to: 2011 | 2010 | 2009 | 2008 | 2007
Number of items: 12.

2011

Tran, Minh Quang; Minocha, Shailey; Roberts, David and Laing, Angus (2011). Means-end analysis of consumers’ perceptions of virtual world affordances for e-commerce. In: INTERACT 2011 13th IFIP TC13 Conference on Human-Computer Interaction, 05-09 Sep 2011, Lisbon, Portugal. file

Tran, Minh; Minocha, Shailey; Roberts, Dave; Laing, Angus and Langdridge, Darren (2011). A phenomenological analysis of consumers' perceptions of the consumption process in a virtual world. In: 30th International Human Science Research Conference: Intertwining body-self-world, 27-30 Jul 2011, St. Catherine's College, Oxford.

Tran, Minh; Minocha, Shailey; Roberts, Dave; Laing, Angus and Langdridge, Darren (2011). Investigating affordances of virtual worlds for real world B2C e-commerce. In: Proceedings of the 25th Annual BCS-HCI Conference. file

Tran, Minh; Minocha, Shailey; Roberts, David; Laing, Angus and Langdridge, Darren (2011). Design guidelines for B2C e-commerce in virtual worlds. In: 25th BCS Conference on Human-Computer Interaction, 4 Jul 2011, Newcastle Upon Tyne. filefilefilefilefilefilefile

2010

Minocha, Shailey; Tran, Minh and Reeves, Ahmad (2010). Conducting empirical research in virtual worlds: experiences from two projects in Second Life. Journal of Virtual Worlds Research, 3(1) pp. 3–21. file

Tran, Minh Q. (2010). Understanding the influence of 3D virtual worlds on perceptions of 2D e-commerce websites. In: Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems - EICS '10, p. 325.

2009

Minocha, Shailey and Tran, Minh (2009). Conducting empirical studies within Second Life. In: Virtual Worlds - Best Practices in Education (VWBPE) Second Annual Conference, 27-29 Mar 2009, Second Life. filefilefilefile

Tran, Minh Q. and Biddle, Robert (2009). An ethnographic study of collaboration in a game development team. Loading..., 3(5) article no. 70. file

2008

Tran, Minh Quang and Biddle, Robert (2008). Collaboration in serious game development: a case study. In: Proceedings of the 2008 Conference on Future Play Research, Play, Share - Future Play '08, p. 49.

Whitson, Jennifer; Eaket, Chris; Greenspan, Brian; Tran, Minh Quang and King, Natalie (2008). Neo-immersion: awareness and engagement in gameplay. In: Proceedings of the 2008 Conference on Future Play Research, Play, Share - Future Play '08, p. 220.

2007

Kauhanen, Marty; Tran, Minh and Biddle, Robert (2007). Examining authoring tools for serious games. In: Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Bastiaens, Theo and Carliner, Saul eds.), 15 Oct 2007, Quebec City, Canada, AACE, pp. 6091–6097.

Aldred, Jessica; Biddle, Robert; Eaket, Chris; Greenspan, Brian; Mastey, David; Tran, Minh Q. and Whitson, Jennifer (2007). Playscripts a new method for analyzing game design and play. In: Proceedings of the 2007 conference on Future Play - Future Play '07, p. 205.

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