Currently browsing: Items authored or edited by Josmário Albuquerque Silva

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Generated on Wed Jan 26 19:53:24 2022 GMT.

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2021To Top

Silva de Souza, Gustavo Henrique; Coelho, Jorge Artur Peçanha de Miranda; Lima, Nilton Cesar; de Albuquerque Silva, Josmário and Esteves, Germano Gabriel Lima (2021). Planejamento de Questionários: Unificando conhecimentos em Pesquisa de Mercado e Psicometria. Administração: Ensino e Pesquisa, 22(1)

2020To Top

Coelho, Jorge A. P. M.; Souza, Gustavo H. S. and Albuquerque, Josmário (2020). Desenvolvimento de questionários e aplicação na pesquisa em Informática na Educação. In: Jaques, Patricia; Pimentel, Mariano; Siqueira, Sean and Bitencourt, Ig eds. Metodologia de Pesquisa Científica em Informática na Educação: Abordagem Quantitativa. Série Metodologia de Pesquisa em Informática na Educação, 2. SBC.

2019To Top

Dermeval, Diego; Albuquerque, Josmário; Bittencourt, Ig Ibert; Isotani, Seiji; Silva, Alan Pedro and Vassileva, Julita (2019). GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems. Frontiers in Artificial Intelligence, 2, article no. 13.

2018To Top

Dermeval, Diego; Albuquerque, Josmário; Bittencourt, Ig Ibert; Vassileva, Julita; Lemos, Wansel; da Silva, Alan Pedro and Paiva, Ranilson (2018). Amplifying teachers intelligence in the design of gamified intelligent tutoring systems. In: Artificial Intelligence in Education: 19th International Conference, AIED 2018, London, UK, June 27–30, 2018, Proceedings, Part II, AIED: International Conference on Artificial Intelligence in Education, Springer, pp. 68–73.

2017To Top

Dermeval, Diego; Leite, Glauber; Almeida, João; Albuquerque, Josmário; Bittencourt, Ig I.; Siqueira, Sean W. M.; Isotani, Seiji and Silva, Alan Pedro Da (2017). An ontology-driven software product line architecture for developing gamified intelligent tutoring systems. International Journal of Knowledge and Learning, 12(1) pp. 27–48.

Albuquerque, Josmario; Bittencourt, Ig I.; Coelho, Jorge A. P. M. and Silva, Alan P. (2017). Does gender stereotype threat in gamified educational environments cause anxiety? An experimental study. Computers & Education, 115 pp. 161–170.

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