The Open UniversitySkip to content
 

Open Research Online
Items Authored or Edited by Ioanna Iacovides

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0 [Create Shortened URL] SURL
Group by: Published Date | Item Type | Authors/Editors/Creators | No Grouping
Jump to: 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2009 | 2008 | 2007 | 2005
Number of items: 47.

2016

Iacovides, Ioanna; Blandford, Ann; Cox, Anna and Back, Jonathan (2016). How external and internal resources influence user action: the case of infusion devices. Cognition, Technology & Work, 18(4) pp. 793–805. file

Mekler, Elisa; Rank, Stefan; Steinemann, Sharon and Iacovides, Ioanna (2016). Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16, 16-19 Oct 2016, Austin, Texas, USA. file

Jennett, Charlene; Iacovides, Ioanna; Cox, Anna; Vikhanova, Anastasia ; Weigold, Emily; Mostaghimi, Layla ; Jones, Geraint ; Jenkins, James ; Gallacher, Sarah and Rogers, Yvonne (2016). Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16, 16-19 Oct 2016, Austin, Texas, USA. file

Jennett, Charlene; Kloetzer, Laure; Schneider, Daniel; Iacovides, Ioanna; Cox, Anna; Gold, Margaret; Fuchs, Brian; Eveleigh, Alexandra; Methieu, Kathleen; Ajani, Zoya and Talsi, Yasmin (2016). Motivations, learning and creativity in online citizen science. Journal of Science Communication, 15(3), article no. A05. file

Cox, Anna L.; Gould, Sandy J.J.; Cecchinato, Marta E.; Iacovides, Ioanna and Renfree, Ian (2016). Design Frictions for Mindful Interactions: The Case for Microboundaries. In: CHI'16 Extended Abstracts on Human Factors in Computing Systems - CHI EA '16, ACM, pp. 1389–1397. file

Furniss, Dominic; Iacovides, Ioanna; Lyons, Imogen; Blandford, Ann and Franklin, Bryony Dean (2016). Patient and public involvement in patient safety research: a workshop to review patient information, minimise psychological risk and inform research. Research Involvement and Engagement, 2, article no. 19. file

Blandford, Ann; Furniss, Dominic; Lyons, Imogen; Chumbley, Gill; Iacovides, Ioanna; Wei, Li; Cox, Anna; Mayer, Astrid; Schnock, Kumiko; Bates, David Westfall; Dykes, Patricia C; Bell, Helen and Dean Franklin, Bryony (2016). Exploring the Current Landscape of Intravenous Infusion Practices and Errors (ECLIPSE): protocol for a mixed-methods observational study. BMJ Open, 6(3), article no. 009777. file

Jennett, Charlene; Kloetzer, L.; Himmelstein, J.; Vaugoux, A.; Iacovides, I. and Cox, A. L. (2016). Learning in Game Jams: A Case Study of the GLASS Summer School. In: Playful Learning 2016, 13-15 July 2016, Manchester, UK. file

2015

Iacovides, Ioanna; Cox, Anna L.; McAndrew, Patrick; Aczel, James and Scanlon, Eileen (2015). Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement. Human–Computer Interaction, 30(3-4) pp. 202–231. file

Iacovides, Ioanna and Cox, Anna L. (2015). Moving Beyond Fun: Evaluating Serious Experience in Digital Games. In: CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, ACM, New York, USA, pp. 2245–2254. file

Iacovides, Ioanna; Blandford, Ann; Cox, Anna; Franklin, Bryony Dean; Lee, Paul and Vincent, Chris J. (2015). Infusion device standardisation and dose error reduction software. British Journal of Healthcare Management, 21(2) pp. 68–76. file

Birk, Max V.; Iacovides, Ioanna; Johnson, Daniel and Mandryk, Regan L. (2015). The False Dichotomy between Positive and Negative Affect in Game Play. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15, ACM, ACM, New York, USA, pp. 799–804. file

Iacovides, Ioanna; Cox, Anna; Kennedy, Richard; Cairns, Paul and Jennett, Charlene (2015). Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement. In: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15, ACM, pp. 13–22. file

Iacovides, Ioanna and Cox, Anna (2015). Case studies: understanding players and the contexts in which they play. Workshop on Crossing Domains: Diverse Perspectives on Players. In: Workshop on Crossing Domains: Diverse Perspectives on Players, CHI 2015, 18-23 April 2015, Seoul, Korea. file

2014

Iacovides, Ioanna; Cox, Anna L.; Avakian, Ara and Knoll, Thomas (2014). Player strategies: achieving breakthroughs and progressing in single-player and cooperative games. In: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play - CHI PLAY '14, ACM, New York, USA, pp. 131–140. file

Iacovides, Ioanna and Cox, Anna L. (2014). Designing persuasive games through competition. In: Workshop on Participatory Design for Serious Game Design: Truth and Lies, CHI Play 2014, 18-22 October 2014, Toronto, Canada. file

Furniss, Dominic; Iacovides, Ioanna; Jennett, Charlene; Gould, Sandy; Cox, Anna and Blandford, Ann (2014). How to run an Errordiary Workshop: Exploring errors and resilience strategies with patients, professionals and the public. In: 3rd Resilience Health Care Net Meeting, 12-13 Aug 2014, Hindsgavl Castle, Middelfart, Denmark. file

Iacovides, Ioanna; McAndrew, Patrick; Scanlon, Eileen and Aczel, James (2014). The gaming involvement and informal learning framework. Simulation & Gaming, 45(4-5) pp. 611–626. file

Farrow, Robert and Iacovides, Ioanna (2014). Gaming and the limits of digital embodiment. Philosophy & Technology, 27(2) pp. 221–233.

Gould, Sandy J. J.; Furniss, Dominic J.; Jennett, Charlene I.; Wiseman, Sarah; Iacovides, Ioanna and Cox, Anna L. (2014). MOODs: Building massive open online diaries for researchers, teachers and contributors. In: CHI EA '14 Extended Abstracts of the 32nd annual ACM conference on Human factors in computing systems, ACM, New York, USA, pp. 2281–2286. file

Blandford, Ann; Back, Jonathan; Cox, Anna; Furniss, Dominic; Iacovides, Ioanna and Vincent, Chris (2014). Closing the Virtuous Circle: Making the Nuances of Infusion Pump Use Visible. In: HFES 2014 International Symposium on Human Factors and Ergonomics in Health Care, 16-19 Mar 2014, Chicago, USA. file

Jennett, Charlene; Furniss, Dominic; Iacovides, Ioanna and Cox, Anna L. (2014). In the MOOD for Citizen Psych-Science. In: Citizen Cyberlab Summit, 20-22 Feb 2014, London, UK . file

Iacovides, Ioanna; Cox, Anna L. and Knoll, Thomas (2014). Learning the game: Breakdowns, breakthroughs and player strategies. In: CHI'14 Extended Abstracts of the 32nd annual ACM conference on Human factors in computing systems, ACM, New York, USA, pp. 2215–2220. file

Jennett, Charlene; Furniss, Dominic J.; Iacovides, Ioanna; Wiseman, Sarah; Gould, Sandy J. J. and Cox, Anna L. (2014). Exploring Citizen Psych-Science and the Motivations of Errordiary Volunteers. Human Computation, 1(2) pp. 201–220. file

Iacovides, Ioanna; Blandford, Ann; Cox, Anna; Franklin, Bryony Dean; Lee, Paul and Vincent, Christopher J. (2014). Infusion device standardisation and dose error reduction software: a UK survey. British Journal of Nursing, 23(Sup14) S16-S24. file

Iacovides, Ioanna; Cox, Anna L.; Furniss, Dominic and Myketiak, Chrystie (2014). Exploring empathy through sobering persuasive technologies: “No breaks! Where are you going missy?”. Demo presented at the 29th BCS Conference on Human Computer Interaction. file

2013

Kloetzer, Laure; Schneider, Daniel; Jennett, Charlene; Iacovides, Ioanna; Eveleigh, Alexandra; Cox, Anna and Gold, Margaret (2013). Learning by volunteer computing, thinking and gaming: What and how are volunteers learning by participating in Virtual Citizen Science? In: Changing Configurations of Adult Education in Transitional Times: Conference Proceedings, ESREA: European Society for Research on the Education of Adults, pp. 73–92. file

Iacovides, Ioanna; Cox, Anna L. and Blandford, Ann (2013). Supporting learning within the workplace: Device training in healthcare. In: ECCE '13: Proceedings of the 31st European Conference on Cognitive Ergonomics, ACM, New York, USA. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2013). Making sense of game-play: how can we examine learning and involvement? Transactions of the Digital Games Research Association, 1(1), article no. 6. file

Back, Jonathan; Iacovides, Ioanna; Furniss, Dominic; Vincent, Chris; Cox, Anna L. and Blandford, Ann (2013). Designing Better Prescription Charts: Why we can’t just ask the nurses. In: MediCHI-2013, the Workshop on Safer Interaction in Medical Devices, 27-2 May 2013, Paris, France. file

Iacovides, Ioanna; Jennett, Charlene; Cornish-Trestrail, Cassandra and Cox, Anna L. (2013). Do games attract or sustain engagement in citizen science? A study of volunteer motivations. In: CHI '13 Extended Abstracts on Human Factors in Computing Systems, ACM, New York, USA, pp. 1101–1106. file

Joiner, Richard; Iacovides, Ioanna; Darling, Jos; Diament, Andy; Drew, Ben; Duddley, John; Owen, Martin and Gavin, Carl (2013). Racing Academy: A Case Study of a Digital Game for Supporting Students Learning of Physics and Engineering. In: Youngkyun, Baek and Whitton, Nicola eds. Cases on Digital Game-Based Learning: Methods, Models, and Strategies. IGI Global, pp. 509–523.

Jennett, Charlene; Iacovides, Ioanna; Skands, Peter; Shoma, Helena and Cox, Anna (2013). Gamification in Citizen Cyberscience: Projects in Particle Physics and Synthetic Biology. In: Gamification 2013, 2-4 Oct 2013, Waterloo, Canada. file

2012

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, Will (2012). Investigating the relationships between informal learning and player involvement in digital games. Learning, Media and Technology, 37(3) pp. 321–327. restricted access item, not available for direct download

Oladimeji, Patrick; Thimbleby, Harold; Curzon, Paul; Iacovides, Ioanna and Cox, Anna (2012). Exploring unlikely errors using video games: An example in number entry research. In: Fun and Games 2012, 4-6 Sep 2012, Toulouse, France. file

Iacovides, Ioanna (2012). Digital games: motivation, engagement and informal learning. PhD thesis The Open University. file

Farrow, Robert and Iacovides, Ioanna (2012). ‘In the game’? Embodied subjectivity in gaming environments. In: 6th International Conference on the Philosophy of Computer Games: the Nature of Player Experience, 29-31 January 2012, Madrid, Spain. file

2011

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, Will (2011). What do players have to say about informal learning through games? In: EARLI Conference 2011: Education for a Global Networked Society, 30 August-3 September 2011, Exeter, UK. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen; Taylor, Josie and Woods, William (2011). Motivation, engagement and learning through digital games. International Journal of Virtual and Personal Learning Environments, 2(2) pp. 1–16. file

Iacovides, Ioanna (2011). Digital games: exploring the relationship between motivation, engagement and informal learning. The Psychology of Education Review, 35(1) pp. 21–24. restricted access item, not available for direct download

Richard, Joiner; Iacovides, Ioanna; Owen, Martin; Gavin, Carl; Clibbery, Stephen; Darling, Jos and Drew, Ben (2011). Digital games, gender and learning in engineering: do females benefit as much as males? Journal of Science Education and Technology, 20(2) pp. 178–185. restricted access item, not available for direct download

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2011). What can breakdowns and breakthroughs tell us about learning and involvement experienced during game-play? In: 5th European Conference on Games Based Learning, 20-21 October 2011, Athens, Greece. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2011). Making sense of game-play: how can we examine learning and involvement? In: Proceedings of DiGRA 2011 Conference: Think Design Play. . file

2009

Iacovides, Ioanna (2009). Exploring the link between player involvement and learning within digital games. In: 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology, 1-5 Sep 2009. restricted access item, not available for direct download

2008

Darling, Jos; Drew, Ben; Joiner, Richard; Iacovides, Ioanna and Gavin, Carl (2008). Game-Based Learning in Engineering Education. In: EE2008: International Conference on Innovation, Good Practice and Research in Engineering Education, 14-16 Jul 2008, Loughborough, UK. file

2007

Joiner, Richard; Iacovides, Ioanna; Darling, Jos; Drew, Benjamin; Owen, Martin; Gavin, Carl and Clibbery, Stephen (2007). Racing Academy: A preliminary evaluation of an online racing car simulation game for supporting students learning of engineering. In: Extended abstract presented at the 12th Biennial Conference of European Association for Research on Learning and Instruction (EARLI 2007), 28 Aug - 01 Sep 2007. file

2005

Ainsworth, Shaaron and Iacovides, Ioanna (2005). Learning by constructing self-explanation diagrams. In: 11th Biennial Conference of European Association for Research on Learning and Instruction (EARLI 2005), 23-27 Aug 2005, Nicosia, Cyprus. file

This list was generated on Mon Aug 21 23:01:53 2017 BST.

Policies | Disclaimer

© The Open University   + 44 (0)870 333 4340   general-enquiries@open.ac.uk