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Items Authored or Edited by Ioanna Iacovides

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Group by: Published Date | Item Type | Authors/Editors/Creators | No Grouping
Jump to: 2015 | 2014 | 2012 | 2011 | 2009
Number of items: 13.

2015

Iacovides, Ioanna; Cox, Anna L.; McAndrew, Patrick; Aczel, James and Scanlon, Eileen (2015). Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement. Human–Computer Interaction, 30(3-4) pp. 202–231. file

2014

Iacovides, Ioanna; McAndrew, Patrick; Scanlon, Eileen and Aczel, James (2014). The gaming involvement and informal learning framework. Simulation & Gaming, 45(4-5) pp. 611–626. file

Farrow, Robert and Iacovides, Ioanna (2014). Gaming and the limits of digital embodiment. Philosophy & Technology, 27(2) pp. 221–233.

2012

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, Will (2012). Investigating the relationships between informal learning and player involvement in digital games. Learning, Media and Technology, 37(3) pp. 321–327. restricted access item, not available for direct download

Iacovides, Ioanna (2012). Digital games: motivation, engagement and informal learning. PhD thesis The Open University. file

Farrow, Robert and Iacovides, Ioanna (2012). ‘In the game’? Embodied subjectivity in gaming environments. In: 6th International Conference on the Philosophy of Computer Games: the Nature of Player Experience, 29-31 January 2012, Madrid, Spain. file

2011

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, Will (2011). What do players have to say about informal learning through games? In: EARLI Conference 2011: Education for a Global Networked Society, 30 August-3 September 2011, Exeter, UK. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen; Taylor, Josie and Woods, William (2011). Motivation, engagement and learning through digital games. International Journal of Virtual and Personal Learning Environments, 2(2) pp. 1–16. file

Iacovides, Ioanna (2011). Digital games: exploring the relationship between motivation, engagement and informal learning. The Psychology of Education Review, 35(1) pp. 21–24. restricted access item, not available for direct download

Richard, Joiner; Iacovides, Jo; Owen, Martin; Gavin, Carl; Clibbery, Stephen; Darling, Jos and Drew, Ben (2011). Digital games, gender and learning in engineering: do females benefit as much as males? Journal of Science Education and Technology, 20(2) pp. 178–185. restricted access item, not available for direct download

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2011). Making sense of game-play: how can we examine learning and involvement? In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, the Netherlands. restricted access item, not available for direct download

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2011). What can breakdowns and breakthroughs tell us about learning and involvement experienced during game-play? In: 5th European Conference on Games Based Learning, 20-21 October 2011, Athens, Greece. file

2009

Iacovides, Ioanna (2009). Exploring the link between player involvement and learning within digital games. In: 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology, 1-5 Sep 2009. restricted access item, not available for direct download

This list was generated on Sat Apr 30 19:52:49 2016 BST.

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