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Items Authored or Edited by Hugh Robinson

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Jump to: 2012 | 2011 | 2010 | 2009 | 2008 | 2007 | 2006 | 2005 | 2004 | 2003
Number of items: 23.

2012

Ferreira, Jennifer; Sharp, Helen and Robinson, Hugh (2012). Agile development and user experience design integration as an ongoing achievement in practice. In: Agile 2012, 13-17 August 2012, Dallas, TX, pp. 11–20.

2011

Ferreira, Jennifer; Sharp, Helen and Robinson, Hugh (2011). User experience design and agile development: managing cooperation through articulation work. Software: Practice and Experience, 41(9) pp. 963–974. file

2010

Robinson, Hugh and Sharp, Helen (2010). Collaboration, communication and coordination in Agile software development practice. In: Mistrík, Ivan; Grundy, John; Hoek, André and Whitehead, Jim eds. Collaborative Software Engineering. Berlin/Heidelberg: Springer, pp. 93–108. file

Sharp, Helen and Robinson, Hugh (2010). Three ‘c’s of agile practice: collaboration, coordination and communication. In: Dingsøyr, Torgeir; Dybå, Tore and Moe, Nils Brede eds. Agile Software Development: Current Research and Future Directions. Berlin: Springer, pp. 61–85.

2009

Robinson, Hugh and Sharp, Helen (2009). The emergence of object-oriented technology: the role of community. Behaviour and Information Technology, 28(3) pp. 211–222.

Hall, Tracy; Baddoo, Nathan; Beecham, Sarah; Robinson, Hugh and Sharp, Helen (2009). A systematic review of theory use in studies investigating the motivations of software engineers. ACM Transactions on Software Engineering and Methodology, 18(3), article no. 10.

Sharp, Helen; Robinson, Hugh and Petre, Marian (2009). The role of physical artefacts in agile software development: Two complementary perspectives. Interacting with Computers, 21(1-2) pp. 108–116.

Sharp, Helen; Baddoo, Nathan; Beecham, Sarah; Hall, Tracy and Robinson, Hugh (2009). Models of motivation in software engineering. Information and Software Technology, 51(1) pp. 219–233. file

Pantidi, Nadia; Rogers, Yvonne and Robinson, Hugh (2009). Is the writing on the wall for tabletops? In: Proceedings of Interact 2009: 12th IFIP TC 13 International Conference, 24-28 August 2009, Uppsala, Sweden, pp. 125–137. file

2008

Sharp, Helen and Robinson, Hugh (2008). Collaboration and co-ordination in mature eXtreme programming teams. International Journal of Human-Computer Studies, 66(7) pp. 506–518. file

Beecham, Sarah; Baddoo, Nathan; Hall, Tracy; Robinson, Hugh and Sharp, Helen (2008). Motivation in software engineering: a systematic literature review. Information and Software Technology, 50(9-10) pp. 860–878. file

Hall, Tracy; Sharp, Helen; Beecham, Sarah; Baddoo, Nathan and Robinson, Hugh (2008). What do we know about developer motivation? IEEE Software, 25(4) pp. 92–94.

Pantidi, Nadia; Robinson, Hugh and Rogers, Yvonne (2008). Can technology-rich spaces support multiple uses? In: Proceedings of the 22nd British CHI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 1-5 Sept 2008, Liverpool, UK, pp. 135–138. file

2007

Robinson, Hugh; Segal, Judith and Sharp, Helen (2007). Ethnographically-informed empirical studies of software practice. Information and Software Technology, 49(6) pp. 540–551.

2006

Sharp, Helen; Robinson, Hugh; Segal, Judith and Furniss, Dominic (2006). The Role of Story Cards and the Wall in XP teams: a distributed cognition perspective. In: Agile Conference 2006, 23-28 Jul 2006, Minneapolis, USA, IEEE, pp. 65–75. file

Sharp, Helen and Robinson, Hugh (2006). A distributed cognition account of mature XP teams. In: Abrahamsson, P.; Marchesi, M. and Succi, G. eds. Extreme Programming and Agile Processes in Software Engineering. Lecture Notes in Computer Science, 4044/2006. Berlin, Germany: Springer, pp. 1–10.

2005

Robinson, Hugh and Sharp, Helen (2005). Organisational culture and XP: three case studies. In: Proceedings of the Agile Conference 2005, 24-29 July 2005, Denver, Colorado, USA.

Robinson, Hugh and Sharp, Helen (2005). The social side of technical practices. In: Baumeister, Hubert; Marchesi, Michele and Holcombe, Mike eds. Extreme Programming and Agile Processes in Software Engineering: Proceedings of the 6th International Conference, XP 2005, Sheffield, UK, June 18-23, 2005. Lecture Notes in Computer Science, 3556 (3556). Berlin, Germany: Springer, pp. 100–108.

Sharp, Helen and Robinson, Hugh (2005). Some social factors of software engineering: the maverick, community and technical practices. In: 27th International Conference on Software Engineering: 2005 Workshop on Human and Social Factors of Software Engineering (HSSE), 15-21 May 2005, St Louis, Missouri, USA.

2004

Sharp, Helen and Robinson, Hugh (2004). An Ethnographic study of XP practice. Empirical Software Engineering, 9(4) pp. 353–375.

Robinson, Hugh and Sharp, Helen (2004). The characteristics of XP teams. In: Eckstein, Jutta and Baumeister, Hubert eds. Extreme Programming and Agile Processes in Software Engineering. Lecture Notes in Computer Science (3092). Berlin, Germany: Springer, pp. 135–147.

Robinson, Hugh; Segal, Judith and Sharp, Helen (2004). The case for empirical studies of the practice of software development. In: Jedlitschka, Andreas and Ciolkowski, Marcus eds. The Future of Empirical Studies in Software Engineering. Workshop Series on Empirical Software Engineering, 2. Stuttgart, Germany: Fraunhofer IRB Verlag, pp. 98–107.

2003

Robinson, Hugh and Sharp, Helen (2003). XP culture: why the twelve practices both are and are not the most significant thing. In: ed. Proceedings of the Conference on Agile Development. IEEE, p. 12.

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