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Number of items: 10.


Cheng, Xusen; Yin, Guopeng; Azadegan, Aida and Kolfschoten, Gwendolyn (2016). Trust Evolution in Hybrid Team Collaboration: A Longitudinal Case Study. Group Decision and Negotiation, 25(2) pp. 267–288.


Azadegan, Aida and Kolfschoten, Gwendolyn (2014). An Assessment Framework for Practicing Facilitator. Group Decision and Negotiation, 23(5) pp. 1013–1045.

Riedel, Johann C. K. H.; Feng, Yanan; Azadegan, Aida; Romero, Margarida; Usart, Mireia and Hauge, Jannicke Baalsrud (2014). Measuring the Commercial Outcomes of Serious Games in Companies – A Review. In: Ma, Minhua; oliviera, manuel and Baalsrud Hauge, Jannicke eds. Serious Games Development and Applications: 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014 Proceedings. London: Springer, pp. 176–191. file


Azadegan, Aida; Papamichail, K. Nadia and Sampaio, Pedro (2013). Applying collaborative process design to user requirements elicitation: A case study. Computers in Industry, 64(7) pp. 798–812.

Riedel, Johann C.K.H.; Feng,, Yanan and Azadegan, Aida (2013). Serious Games Adoption in Organizations – An Exploratory Analysis. In: Hernandez leo, Davinia; Ley, Tobias; Klamma, Ralf and Harrer, Andreas eds. Scaling up learning for sustained impact: 8th European Conference, on Technology Enhanced Learning, EC-TEL 2013, Paphos, Cyprus, September 17-21, 2013 Proceedings. Lecture Notes in Computer Science, 8095. London: Springer, pp. 508–513. restricted access item, not available for direct download

Azadegan, Aida; Baalsruf Hauge, Jannicke; Bellotti, Francesco; Berta, Ricardo; Bidarra, Rafael; Harteveld, Casper; Riedel, Johann and Stanescu, Ioana Andreea (2013). The move beyond edutainment: have we learnt our lessons from the entertainment industry? In: De Gloria, Alessandro ed. Games and Learning Alliance: Second International Conference, GALA 2013. Revised Selected Papers of the Second International Conference. Lecture Notes in Computer Science, 8605. Springer, pp. 77–89. file


Azadegan, Aida; Riedel, Johann C. K. H. and Baalsrud Hauge, Jannicke (2012). Serious Games Adoption in Corporate Training. In: Minhua, Ma; Oliviera, Manuela and Baalsrud Hauge, Jannicke eds. Serious Games Development and Applications: Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings. Lecture Notes in Computer Science (7528). Berlin: Springer, pp. 74–85.

Azadegan, Aida; Riedel, Johann and Baalsrud Hauge, Jannicke (2012). An Application Framework for Serious Games Integration in Companies. In: The IFIPWG 5.7 16th Workshop on Experimental Interactive Learning in Industrial Management, 3-5 Jun 2012. file


Riedel, Johann; Baalsrud Hauge, Jannicke and Azadegan, Aida (2011). Identifying the Baseline for Serious Games in Corporate Training. In: Co-Designing Serious Games (Smeds, Riita ed.), Aalto University Science + Technology series, Aalto University Science + Technology. file


Azadegan, Aida (2008). Intelligent tool design for the support of distributed facilitation. In: Clarkson, Gail ed. Developing Leadership Research: Papers from the Northern Leadership Academy Fellows 2007 Conference. Leeds University Press, pp. 151–157.

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