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Curtis, Vickie (2015). Motivation to Participate in an Online Citizen Science Game: A Study of Foldit. Science Communication, 37(6) pp. 723–746. file


Curtis, Vickie (2014). Public engagement through the development of science-based computer games: The Wellcome Trust’s “Gamify Your PhD” initiative. Science Communication, 36(3) pp. 379–387. file


Edwards, Christopher (2004). Evaluating European public awareness of science initiatives: A review of the literature. Science Communication, 25(3) pp. 260–271.

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