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Tempelaar, D.; Rienties, Bart and Nguyen, Quan (2018). A multi-modal study into students’ timing and learning regulation: time is ticking. Interactive Technology and Smart Education (In Press). restricted access item, not available for direct download


Minocha, Shailey and Morse, David (2010). Supporting distributed team working in 3D virtual worlds: A case study in Second Life. Interactive Technology and Smart Education, 7(4) pp. 200–219. file


Vogiazou, Y. and Eisenstadt, Marc (2005). Designing multiplayer games to facilitate emergent social behaviours online. Interactive Technology and Smart Education, 2(2 Pape) pp. 113–126. file

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