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Jump to: 2015 | 2013 | 2012 | 2011 | 2006
Number of items at this level: 10.

2015

Woods, Will; McLeod, Kevin and Ansine, Janice (2015). Supporting Mobile Learning and Citizen Science Through iSpot. In: Crompton, Helen and Traxler, John eds. Mobile Learning and STEM: Case Studies in Practice. Abingdon: Routledge, pp. 69–86.

2013

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2013). Making sense of game-play: how can we examine learning and involvement? Transactions of the Digital Games Research Association, 1(1), article no. 6. file

Mwanza-Simwami, Daisy; Kirkwood, Adrian; Thomas, Rhodri; Woods, William and Cross, Simon (2013). Understanding mobile VLE usage in distance education: A pilot study. In: World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2013, 24th - 27th June, 2013 , Victoria, Canada, 601 -610. file

2012

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, Will (2012). Investigating the relationships between informal learning and player involvement in digital games. Learning, Media and Technology, 37(3) pp. 321–327. restricted access item, not available for direct download

Woods, Will and Scanlon, Eileen (2012). iSpot Mobile - A Natural History Participatory Science Application. In: Proceedings of Mlearn 2012, Helsinki, Finland, Oct 15-16. file

2011

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen; Taylor, Josie and Woods, William (2011). Motivation, engagement and learning through digital games. International Journal of Virtual and Personal Learning Environments, 2(2) pp. 1–16. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, Will (2011). What do players have to say about informal learning through games? In: EARLI Conference 2011: Education for a Global Networked Society, 30 August-3 September 2011, Exeter, UK. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2011). What can breakdowns and breakthroughs tell us about learning and involvement experienced during game-play? In: 5th European Conference on Games Based Learning, 20-21 October 2011, Athens, Greece. file

Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2011). Making sense of game-play: how can we examine learning and involvement? In: Proceedings of DiGRA 2011 Conference: Think Design Play. . file

2006

Weller, Martin; Little, Alex; McAndrew, Patrick and Woods, Will (2006). Learning Design, generic service descriptions and universal acid. Educational Technology and Society, 9(1) pp. 138–145.

This list was generated on Sat Jun 24 21:08:47 2017 BST.

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