Copy the page URI to the clipboard
Chambers, Clare and Shufflebottom, Mark
(2010).
DOI: https://doi.org/10.1080/03069400903541302
Abstract
This is part one of a two-part paper. The papers outline the research for designing an m-learning (mobile phone) financial education game to counter financial exclusion. The paper will explain what led the researchers to use an m-learning game and what is unique about the design of the game compared to other serious games. The researchers will present the results of their 18-month project called "Innovation in Inclusion", which teaches financial education to secondary school children aged between 13 and 15 years old, but which can be extrapolated into any type of interactive or m-learning method of teaching at any age. This game tested the hypothesis that if you increase financial education you can decrease the chances of being financially excluded in the future, by ensuring the people undertaking the learning aims can make effective financial decisions.
Viewing alternatives
Metrics
Public Attention
Altmetrics from AltmetricNumber of Citations
Citations from DimensionsItem Actions
Export
About
- Item ORO ID
- 76482
- Item Type
- Journal Item
- ISSN
- 1943-0353
- Academic Unit or School
-
Faculty of Business and Law (FBL) > Law
Faculty of Business and Law (FBL) - Copyright Holders
- © 2010 The Association of Law Teachers
- Depositing User
- Clare Chambers-Jones