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Nadolny, Larysa and Childs, Mark
(2014).
DOI: https://doi.org/10.4018/IJVPLE.2014100102
Abstract
Educational virtual worlds can give students opportunities that would not otherwise be possible in face-to-face settings. The SciEthics Interactive simulations allow learners to conduct scientific research and practice ethical decision-making within a virtual world. This study examined the in-world behaviors that identify students who perceive learning in virtual worlds as effective. Participants include 53 students in higher education coursework. This study indicated that there is a positive relationship between learning and a feeling of presence, specifically with avatar identification. Movement in-world that is explorative and open is also correlated to presence. These findings indicate if learning in virtual worlds is to be perceived as a worthwhile activity by students, then learners require support to develop identification with their avatar and to build a sense of immersion within the virtual world.
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About
- Item ORO ID
- 69271
- Item Type
- Journal Item
- ISSN
- 1947-8518
- Project Funding Details
-
Funded Project Name Project ID Funding Body SciEthics Interactive Not Set National ScienceFoundation - Keywords
- Cross-Cultural Projects; Interdisciplinary Projects; Pedagogical Issues; Simulations; Virtual Reality
- Academic Unit or School
-
Learner and Discovery Services (LDS) > Development & Production
Learner and Discovery Services (LDS) - Copyright Holders
- © 2014 IGI Global
- Depositing User
- Mark Childs