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Woodcock, Jamie
(2020).
DOI: https://doi.org/10.1177/1095796019893315
Abstract
The videogames industry is often talked about as a “new” or “young” industry. Compared to many existing industries it is, of course, comparatively new. However, the first videogame—the Nimatron—was made in 1940 and briefly featured at the World’s Fair. Programmers working for the military were hacking games onto computers in the 1950s; Spacewar!, made by Massachusetts Institute of Technology (MIT) student Steve Russell, was being distributed across a predecessor of the internet in the 1960s, and arcade games were being launched by companies like Atari in the 1970s. Even if the latter date is the point from which videogames were really commercialized, the earlier examples demonstrate that the industry originated almost half a century ago. Following a brief overview of the videogames industry, this article focuses on workplace issues that have spurred organizing efforts among some workers in the industry.
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About
- Item ORO ID
- 68728
- Item Type
- Journal Item
- ISSN
- 1095-7960
- Keywords
- videogames; trade unions; unorganized workers, worker organizing; digital economy
- Academic Unit or School
-
Faculty of Business and Law (FBL) > Business > Department for People and Organisations
Faculty of Business and Law (FBL) > Business
Faculty of Business and Law (FBL) - Copyright Holders
- © 2019 The Murphy Institute, CUNY School of Labor and Urban Studies
- Depositing User
- Jamie Woodcock