The Open UniversitySkip to content

Designing multiplayer games to facilitate emergent social behaviours online

Vogiazou, Y. and Eisenstadt, Marc (2005). Designing multiplayer games to facilitate emergent social behaviours online. Interactive Technology and Smart Education, 2(2 Pape) pp. 113–126.

Full text available as:
PDF (Not Set) - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader
Download (239Kb)
Google Scholar: Look up in Google Scholar


This paper discusses an exploratory case study of the design of games that facilitate spontaneous social interaction and group behaviours among distributed individuals, based largely on symbolic presence 'state' changes. We present the principles guiding the design of our game environment: presence as a symbolic phenomenon, the importance of good visualization and the potential for spontaneous self-organization among groups of people. Our game environment, comprising a family of multiplayer 'bumper-car' style games, is described, followed by a discussion of lessons learned from observing users of the environment. Finally, we reconsider and extend our design principles in light of our observations.

Item Type: Journal Article
ISSN: 1741-5859
Keywords: presence awareness; social computing; emergent behaviours; spontaneous play; group interaction
Academic Unit/Department: Knowledge Media Institute
Interdisciplinary Research Centre: Centre for Research in Computing (CRC)
Item ID: 6204
Depositing User: Marc Eisenstadt
Date Deposited: 26 Jan 2007
Last Modified: 25 Jan 2011 20:40
Share this page:

Actions (login may be required)

Policies | Disclaimer

© The Open University   + 44 (0)870 333 4340